User contributions for Piita
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- 09:11, 9 December 2017 diff hist +44 LuxCoreRender Materials Mix
- 08:41, 9 December 2017 diff hist −161 LuxCoreRender Materials Rough Glass
- 08:14, 9 December 2017 diff hist +19 LuxCoreRender Materials Glass
- 08:02, 9 December 2017 diff hist 0 N File:Glass architectural.jpg current
- 20:40, 8 December 2017 diff hist +11,643 N Lighting Created page with " ==Light Types== ===Area Lights and Mesh Lights=== The most common way of lighting in LuxCoreRender is by using area lights. With this light you are able to simulate a wide..."
- 19:03, 8 December 2017 diff hist +899 Motion Blur current
- 18:30, 8 December 2017 diff hist −48 LuxCoreRender Materials
- 18:29, 8 December 2017 diff hist +47 LuxCoreRender Materials Glass2 current
- 16:50, 8 December 2017 diff hist +4,011 N Motion Blur Created page with " ==How to do it== Insert a key frame for the objects that will be moving. Move forward one frame. Move/rotate your objects and insert another key frame. Go back to the previ..."
- 14:26, 8 December 2017 diff hist +45 LuxCoreRender Materials Glass2
- 14:21, 8 December 2017 diff hist 0 N File:Luxcore materials glass2.jpg current
- 21:13, 7 December 2017 diff hist +125 LuxCoreRender Materials Mix
- 21:09, 7 December 2017 diff hist +54 N File:Luxcore materials mix.jpg A mix of amorphous carbon metal and glossy translucent current
- 21:04, 7 December 2017 diff hist +50 LuxCoreRender Materials Rough Glass
- 21:03, 7 December 2017 diff hist +43 LuxCoreRender Materials Glass
- 21:02, 7 December 2017 diff hist 0 N File:Luxcore materials rough glass.jpg current
- 21:02, 7 December 2017 diff hist 0 N File:Luxcore materials glass.jpg current
- 18:34, 7 December 2017 diff hist +3,533 N LuxCoreRender Hair and Fur Created page with "LuxCoreRender includes a strand primitive to allow for efficient rendering of large collections of thin strands, such as hair, fur, grass, etc. It loads sets of curves in the..."
- 18:02, 7 December 2017 diff hist +67 LuxCoreRender Wiki →Information for Wiki Editors
- 17:47, 7 December 2017 diff hist +82 LuxCoreRender Wiki →Documentation
- 17:43, 7 December 2017 diff hist −89 LuxCoreRender Textures Blender
- 17:36, 7 December 2017 diff hist +4,749 N LuxCoreRender Textures Spectrum Created page with "<!-- =Colour and Spectrum= The colour of a light source or object depends on the wavelength of the light, or the combination of wavelengths at which a light source emits ligh..."
- 17:27, 7 December 2017 diff hist +138 LuxCoreRender Textures
- 17:19, 7 December 2017 diff hist +3,213 N LuxCoreRender Textures Fresnel Created page with "No LuxCore support yet. <!-- no luxcore support yet text is copy-paste from luxrender's wiki The fresnel textures are special textures used for loading optical data. The..." current
- 17:08, 7 December 2017 diff hist +8,594 N LuxCoreRender Textures Lux Created page with "In addition to the Blender Textures, LuxCoreRender support a number of its own procedural textures. These also include special textures for..." current
- 16:53, 7 December 2017 diff hist +9,887 N LuxCoreRender Textures Blender Created page with "LuxCoreRender includes an implementation of the procedural textures from Blender. This gives LuxCoreRender access to a powerful set of a textures to complement its own. Note t..."
- 14:31, 6 December 2017 diff hist +4,399 N LuxCoreRender Textures Created page with " == Color, Float and Fresnel Textures == In LuxCoreRender, all textures output one of three kinds of values: colors, floats (numerical data) or fresnel data (optical properti..."
- 12:07, 6 December 2017 diff hist +1,548 N Normal Mapping Created page with "Normal mapping is the process of using a texture to vary the surface normal of an object. It can be used to add details to a lower-poly mesh from a generated texture, or by us..."
- 09:30, 6 December 2017 diff hist +480 LuxCoreRender Materials
- 09:21, 6 December 2017 diff hist +28 LuxCoreRender Volumes
- 09:18, 6 December 2017 diff hist +11,122 N LuxCoreRender Volumes Created page with "LuxCoreRender includes a flexible and powerful volume system that controls how light behaves when it moves through objects or the space in-between objects. When creating a sc..."
- 21:37, 5 December 2017 diff hist +1,757 N LuxCoreRender Materials Rough Glass Created page with "The Rough Glass material represents a rough dielectric surface. It works well for frosted glass and some kinds of ice. == Options == === IOR === The index of refraction..."
- 21:24, 5 December 2017 diff hist +50 LuxCoreRender Materials Glass
- 21:19, 5 December 2017 diff hist +4,209 N LuxCoreRender Materials Glass2 Created page with "Glass2 is an updated version of the basic glass material. It is the recommended material for glass, crystals, gemstones, transparent plastics and clear liquids. It takes its..."
- 18:12, 5 December 2017 diff hist +5,170 N LuxCoreRender Materials Glass Created page with " The glass material represents a smooth dielectric substance. It works well for materials such glass, crystals, clear liquid, transparent plastic, and gemstones. == Options..."
- 17:21, 5 December 2017 diff hist +46 LuxCoreRender Materials Velvet
- 17:20, 5 December 2017 diff hist 0 N File:Luxcore materials velvet.jpg current
- 17:18, 5 December 2017 diff hist +55 LuxCoreRender Materials Matte Translucent
- 17:17, 5 December 2017 diff hist 0 N File:Luxcore materials matte translucent.jpg current
- 21:13, 4 December 2017 diff hist +49 LuxCoreRender Materials Metal
- 21:12, 4 December 2017 diff hist 0 N File:Luxcore materials metal alu.jpg current
- 21:12, 4 December 2017 diff hist +46 LuxCoreRender Materials Mirror
- 21:11, 4 December 2017 diff hist 0 N File:Luxcore materials mirror.jpg current
- 21:10, 4 December 2017 diff hist +44 LuxCoreRender Materials Matte
- 21:09, 4 December 2017 diff hist 0 N File:Luxcore materials matte.jpg current
- 21:09, 4 December 2017 diff hist +58 LuxCoreRender Materials Glossy Translucent
- 21:07, 4 December 2017 diff hist 0 N File:Luxcore materials glossy translucent.jpg current
- 21:05, 4 December 2017 diff hist +53 LuxCoreRender Materials Car Paint
- 21:03, 4 December 2017 diff hist 0 N File:Luxcore materials car paint bmw.jpg current
- 21:01, 4 December 2017 diff hist +47 LuxCoreRender Materials Glossy
- 20:59, 4 December 2017 diff hist 0 N File:Luxcore materials glossy.jpg current
- 18:57, 3 December 2017 diff hist +3,406 N Bump and Displacement Created page with "For adding surface detail to your models, LuxCoreRender supports bump maps and normal maps. When using these features, it is important to remember the units that LuxCoreRende..."
- 16:06, 3 December 2017 diff hist +3,328 N LuxCoreRender Materials Glossy Coating Created page with "Glossy coating is an "empty gloss coating" material. It is used to add gloss layers on top of other materials. It is something of a special glossy material that has no base re..."
- 15:55, 3 December 2017 diff hist +1,497 N LuxCoreRender Materials Null Created page with "Null is a special material that does not have a visible surface. Null can be used in combination with a volume, making the object act as a container for the volume. Leaves and..."
- 14:07, 3 December 2017 diff hist +830 N LuxCoreRender Materials Mix Created page with "The Mix material is a special material that is used to combine two other materials. Note that it is possible to use one mix material as a component of another mix material. Th..."
- 10:32, 3 December 2017 diff hist +1,491 N LuxCoreRender Materials Cloth Created page with "The Cloth material simulates a woven fabric. The model's parameters are too many to expose individually, but presets are available for typical fabrics such as denim, polyester..."
- 10:17, 3 December 2017 diff hist +580 N LuxCoreRender Materials Velvet Created page with "The Velvet material represents a diffuse fuzzy, velvety surface. It works well for velvet and other types of cloth. Its appearance can vary wildly with lighting conditions, yo..."
- 10:12, 3 December 2017 diff hist +6,451 N LuxCoreRender Materials Car Paint Created page with "Car Paint is an advanced glossy material, simulating a diffuse surface with multiple reflective coatings. It works well for car paint, obviously, but is also well suited to an..."
- 09:28, 3 December 2017 diff hist +730 N LuxCoreRender Materials Mirror Created page with "The Mirror material represents a perfectly specular mirror. == Options == === Reflection Color === This is the color of the mirror. Adjusting it will control the apparent..."
- 09:12, 3 December 2017 diff hist +435 LuxCoreRender Materials Glossy Translucent
- 09:10, 3 December 2017 diff hist +3,561 N LuxCoreRender Materials Glossy Translucent Created page with "Glossy Translucent represents a diffuse surface with both a transmission component and a varnish coat. This material is well suited to most organic materials, including skin, ..."
- 09:09, 3 December 2017 diff hist −2 LuxCoreRender Materials Glossy →Absorption Color / Depth
- 08:53, 3 December 2017 diff hist +807 N LuxCoreRender Materials Metal Created page with "The metal material represents a generic metal surface. It supports any color as base as well as loading of presets such as aluminum and gold. == Options == === Color/Fresnel..."
- 21:23, 2 December 2017 diff hist +2,868 N LuxCoreRender Materials Glossy Created page with "The Glossy material represents a diffuse surface with a varnish coat. It is well suited to most plastics, lacquered wood, glazed ceramics (porcelain/tile), and wet surfaces. W..."
- 21:04, 2 December 2017 diff hist +4,019 N LuxCoreRender Materials Matte Translucent Created page with " Matte Translucent is an extension of the matte material that also allows for transmission of light through the material. It is not shiny and transmitted light will obscure d..."
- 20:46, 2 December 2017 diff hist +1,988 N LuxCoreRender Materials Matte Created page with " Matte represents a dull, diffuse surface and is very quick and efficient to render. Matte does not have any specular highlights so it works well for small background objects ..."