User contributions for Piita
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9 December 2017
- 11:1111:11, 9 December 2017 diff hist +44 LuxCoreRender Materials Mix No edit summary
- 10:4110:41, 9 December 2017 diff hist −161 LuxCoreRender Materials Rough Glass No edit summary
- 10:1410:14, 9 December 2017 diff hist +19 LuxCoreRender Materials Glass No edit summary
- 10:0210:02, 9 December 2017 diff hist 0 N File:Glass architectural.jpg No edit summary current
8 December 2017
- 22:4022:40, 8 December 2017 diff hist +11,643 N Lighting Created page with " ==Light Types== ===Area Lights and Mesh Lights=== The most common way of lighting in LuxCoreRender is by using area lights. With this light you are able to simulate a wide..."
- 21:0321:03, 8 December 2017 diff hist +899 Motion Blur No edit summary current
- 20:3020:30, 8 December 2017 diff hist −48 LuxCoreRender Materials No edit summary
- 20:2920:29, 8 December 2017 diff hist +47 LuxCoreRender Materials Glass2 No edit summary current
- 18:5018:50, 8 December 2017 diff hist +4,011 N Motion Blur Created page with " ==How to do it== Insert a key frame for the objects that will be moving. Move forward one frame. Move/rotate your objects and insert another key frame. Go back to the previ..."
- 16:2616:26, 8 December 2017 diff hist +45 LuxCoreRender Materials Glass2 No edit summary
- 16:2116:21, 8 December 2017 diff hist 0 N File:Luxcore materials glass2.jpg No edit summary current
7 December 2017
- 23:1323:13, 7 December 2017 diff hist +125 LuxCoreRender Materials Mix No edit summary
- 23:0923:09, 7 December 2017 diff hist +54 N File:Luxcore materials mix.jpg A mix of amorphous carbon metal and glossy translucent current
- 23:0423:04, 7 December 2017 diff hist +50 LuxCoreRender Materials Rough Glass No edit summary
- 23:0323:03, 7 December 2017 diff hist +43 LuxCoreRender Materials Glass No edit summary
- 23:0223:02, 7 December 2017 diff hist 0 N File:Luxcore materials rough glass.jpg No edit summary current
- 23:0223:02, 7 December 2017 diff hist 0 N File:Luxcore materials glass.jpg No edit summary current
- 20:3420:34, 7 December 2017 diff hist +3,533 N LuxCoreRender Hair and Fur Created page with "LuxCoreRender includes a strand primitive to allow for efficient rendering of large collections of thin strands, such as hair, fur, grass, etc. It loads sets of curves in the..."
- 20:0220:02, 7 December 2017 diff hist +67 LuxCoreRender Wiki →Information for Wiki Editors
- 19:4719:47, 7 December 2017 diff hist +82 LuxCoreRender Wiki →Documentation
- 19:4319:43, 7 December 2017 diff hist −89 LuxCoreRender Textures Blender No edit summary
- 19:3619:36, 7 December 2017 diff hist +4,749 N LuxCoreRender Textures Spectrum Created page with "<!-- =Colour and Spectrum= The colour of a light source or object depends on the wavelength of the light, or the combination of wavelengths at which a light source emits ligh..."
- 19:2719:27, 7 December 2017 diff hist +138 LuxCoreRender Textures No edit summary
- 19:1919:19, 7 December 2017 diff hist +3,213 N LuxCoreRender Textures Fresnel Created page with "No LuxCore support yet. <!-- no luxcore support yet text is copy-paste from luxrender's wiki The fresnel textures are special textures used for loading optical data. The..." current
- 19:0819:08, 7 December 2017 diff hist +8,594 N LuxCoreRender Textures Lux Created page with "In addition to the Blender Textures, LuxCoreRender support a number of its own procedural textures. These also include special textures for..." current
- 18:5318:53, 7 December 2017 diff hist +9,887 N LuxCoreRender Textures Blender Created page with "LuxCoreRender includes an implementation of the procedural textures from Blender. This gives LuxCoreRender access to a powerful set of a textures to complement its own. Note t..."
6 December 2017
- 16:3116:31, 6 December 2017 diff hist +4,399 N LuxCoreRender Textures Created page with " == Color, Float and Fresnel Textures == In LuxCoreRender, all textures output one of three kinds of values: colors, floats (numerical data) or fresnel data (optical properti..."
- 14:0714:07, 6 December 2017 diff hist +1,548 N Normal Mapping Created page with "Normal mapping is the process of using a texture to vary the surface normal of an object. It can be used to add details to a lower-poly mesh from a generated texture, or by us..."
- 11:3011:30, 6 December 2017 diff hist +480 LuxCoreRender Materials No edit summary
- 11:2111:21, 6 December 2017 diff hist +28 LuxCoreRender Volumes No edit summary
- 11:1811:18, 6 December 2017 diff hist +11,122 N LuxCoreRender Volumes Created page with "LuxCoreRender includes a flexible and powerful volume system that controls how light behaves when it moves through objects or the space in-between objects. When creating a sc..."
5 December 2017
- 23:3723:37, 5 December 2017 diff hist +1,757 N LuxCoreRender Materials Rough Glass Created page with "The Rough Glass material represents a rough dielectric surface. It works well for frosted glass and some kinds of ice. == Options == === IOR === The index of refraction..."
- 23:2423:24, 5 December 2017 diff hist +50 LuxCoreRender Materials Glass No edit summary
- 23:1923:19, 5 December 2017 diff hist +4,209 N LuxCoreRender Materials Glass2 Created page with "Glass2 is an updated version of the basic glass material. It is the recommended material for glass, crystals, gemstones, transparent plastics and clear liquids. It takes its..."
- 20:1220:12, 5 December 2017 diff hist +5,170 N LuxCoreRender Materials Glass Created page with " The glass material represents a smooth dielectric substance. It works well for materials such glass, crystals, clear liquid, transparent plastic, and gemstones. == Options..."
- 19:2119:21, 5 December 2017 diff hist +46 LuxCoreRender Materials Velvet No edit summary
- 19:2019:20, 5 December 2017 diff hist 0 N File:Luxcore materials velvet.jpg No edit summary current
- 19:1819:18, 5 December 2017 diff hist +55 LuxCoreRender Materials Matte Translucent No edit summary
- 19:1719:17, 5 December 2017 diff hist 0 N File:Luxcore materials matte translucent.jpg No edit summary current
4 December 2017
- 23:1323:13, 4 December 2017 diff hist +49 LuxCoreRender Materials Metal No edit summary
- 23:1223:12, 4 December 2017 diff hist 0 N File:Luxcore materials metal alu.jpg No edit summary current
- 23:1223:12, 4 December 2017 diff hist +46 LuxCoreRender Materials Mirror No edit summary
- 23:1123:11, 4 December 2017 diff hist 0 N File:Luxcore materials mirror.jpg No edit summary current
- 23:1023:10, 4 December 2017 diff hist +44 LuxCoreRender Materials Matte No edit summary
- 23:0923:09, 4 December 2017 diff hist 0 N File:Luxcore materials matte.jpg No edit summary current
- 23:0923:09, 4 December 2017 diff hist +58 LuxCoreRender Materials Glossy Translucent No edit summary
- 23:0723:07, 4 December 2017 diff hist 0 N File:Luxcore materials glossy translucent.jpg No edit summary current
- 23:0523:05, 4 December 2017 diff hist +53 LuxCoreRender Materials Car Paint No edit summary
- 23:0323:03, 4 December 2017 diff hist 0 N File:Luxcore materials car paint bmw.jpg No edit summary current
- 23:0123:01, 4 December 2017 diff hist +47 LuxCoreRender Materials Glossy No edit summary