LuxCoreRender Textures Cloud
This texture creates a 3D volumetric cloud.
Parameters
- radius: overall cloud radius inside the base cube
- noisescale: strength of the noise
- turbulence: size of the noise displacement
- sharpness: noise sharpness - increase for more spikey appearance
- noiseoffset: offset value for noise pattern
- numspheres: count of spheres for cumulus cloud generation
- octaves: the range of noise frequencies - higher values create more *omega: the amount of noise per octave
- variability: amount of extra noise
- baseflatness: the strength of the flattening effect on the bottom of the cloud
- spheresize: size of spheres for cumulus cloud generation
todo: explain how to set it up. mention 3D mapping.