LuxCoreRender Textures Cloud

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This texture creates a 3D volumetric cloud.


  • radius: overall cloud radius inside the base cube
  • noisescale: strength of the noise
  • turbulence: size of the noise displacement
  • sharpness: noise sharpness - increase for more spikey appearance
  • noiseoffset: offset value for noise pattern
  • numspheres: count of spheres for cumulus cloud generation
  • octaves: the range of noise frequencies - higher values create more *omega: the amount of noise per octave
  • variability: amount of extra noise
  • baseflatness: the strength of the flattening effect on the bottom of the cloud
  • spheresize: size of spheres for cumulus cloud generation

todo: explain how to set it up. mention 3D mapping.