Difference between revisions of "LuxCoreRender Procedural Textures"

From LuxCoreRender Wiki
Jump to navigation Jump to search
Line 20: Line 20:
<gallery mode="nolines" widths=400px heights=200px>
<gallery mode="nolines" widths=400px heights=200px>
file:Textures_blender_clouds.jpg|thumb|Marble
file:Textures_blender_clouds.jpg|thumb|Marble
file:Textures_blender_clouds.jpg|thumb|Musgrave
file:Luxcore_textures_musgrave.jpg|thumb|Musgrave
</gallery>
</gallery>
|-
|-
Line 26: Line 26:
<gallery mode="nolines" widths=400px heights=200px>
<gallery mode="nolines" widths=400px heights=200px>
file:Textures_blender_clouds.jpg|thumb|Noise
file:Textures_blender_clouds.jpg|thumb|Noise
file:Textures_blender_clouds.jpg|thumb|Stucci
file:Luxcore_textures_stucci.jpg|thumb|Stucci
</gallery>
</gallery>
|-
|-
Line 37: Line 37:
|
|
<gallery mode="nolines" widths=400px heights=200px>
<gallery mode="nolines" widths=400px heights=200px>
file:Textures_blender_clouds.jpg|thumb|Brick
file:Textures_blender_clouds.jpg|Brick.  More info
file:Textures_blender_clouds.jpg|thumb|Checkerboard
file:Textures_blender_clouds.jpg|thumb|Checkerboard
</gallery>
</gallery>

Revision as of 21:42, 11 December 2017

LuxCoreRender's procedural textures are very flexible and covers a wide range of different looks. Not only that, but they can also be combined by using the Math node which provides mix/add/subtract/multiply functions. Most textures generate a noise based on noise size and noise depth. Noise size adjusts the scale of the texture and noise depth adjusts the amount of details. Increasing depth will give finer details but are also slower to render.