Difference between revisions of "LuxCoreRender Materials Metal"

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This determines how shiny the material is by varying the roughness of microfacets. Lower values are shinier, with 0 being a perfect reflector and 0.8 being matte. Values between .8 and 1 are an unrealistic "super-matte" and should be avoided.
This determines how shiny the material is by varying the roughness of microfacets. Lower values are shinier, with 0 being a perfect reflector and 0.8 being matte. Values between .8 and 1 are an unrealistic "super-matte" and should be avoided.
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Latest revision as of 21:00, 18 December 2017

Luxcore materials metal alu.jpg


The metal material represents a generic metal surface. It supports any color as base as well as loading of presets such as aluminum and gold.

Options

Color/Fresnel Texture

This defines the base color of the metal. Metal presets can also be loaded by using the fresnel texture. Fresnel NK files with measured data can be used as well in either the Sopra or Luxpop formats.

Roughness

This determines how shiny the material is by varying the roughness of microfacets. Lower values are shinier, with 0 being a perfect reflector and 0.8 being matte. Values between .8 and 1 are an unrealistic "super-matte" and should be avoided.


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