Difference between revisions of "LuxCoreRender Materials Metal"
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(Created page with "The metal material represents a generic metal surface. It supports any color as base as well as loading of presets such as aluminum and gold. == Options == === Color/Fresnel...") |
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[[file:Luxcore_materials_metal_alu.jpg|400px]] | |||
The metal material represents a generic metal surface. It supports any color as base as well as loading of presets such as aluminum and gold. | The metal material represents a generic metal surface. It supports any color as base as well as loading of presets such as aluminum and gold. | ||
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This defines the base color of the metal. Metal presets can also be loaded by using the fresnel texture. Fresnel NK files with measured data can be used as well in either the Sopra or Luxpop formats. | This defines the base color of the metal. Metal presets can also be loaded by using the fresnel texture. Fresnel NK files with measured data can be used as well in either the Sopra or Luxpop formats. | ||
<gallery widths=200px heights=200px mode="nolines"> | |||
Materials_metal_aluminum.jpg|Aluminum | |||
Materials_metal_amorphous_carbon.jpg|Amorphous Carbon | |||
Materials_metal_copper.jpg|Copper | |||
Materials_metal_gold.jpg|Gold | |||
Materials_metal_silver.jpg|Silver | |||
</gallery> | |||
=== Roughness === | === Roughness === | ||
This determines how shiny the material is by varying the roughness of microfacets. | This determines how shiny the material is by varying the roughness of microfacets. Lower values are shinier, with 0 being a perfect reflector and 0.8 being matte. Values between .8 and 1 are an unrealistic "super-matte" and should be avoided. | ||
Back to [[LuxCoreRender_Materials|Materials]] |
Latest revision as of 21:00, 18 December 2017
The metal material represents a generic metal surface. It supports any color as base as well as loading of presets such as aluminum and gold.
Options
Color/Fresnel Texture
This defines the base color of the metal. Metal presets can also be loaded by using the fresnel texture. Fresnel NK files with measured data can be used as well in either the Sopra or Luxpop formats.
Roughness
This determines how shiny the material is by varying the roughness of microfacets. Lower values are shinier, with 0 being a perfect reflector and 0.8 being matte. Values between .8 and 1 are an unrealistic "super-matte" and should be avoided.
Back to Materials