LuxCoreRender Release Notes v2.10: Difference between revisions

From LuxCoreRender Wiki
Jump to navigation Jump to search
BLC known problems
 
(8 intermediate revisions by 2 users not shown)
Line 1: Line 1:
__TOC__
__TOC__
=Bugfix release v2.10.1=
===LuxCore===
* Fixed a bug in luxcoreui (crash when loading a new .cfg file)
* Pin nvrtc dependency of pyluxcore to a specific version
===BlendLuxCore===
* Added a workaround for a Blender bug that throws an error when Blender is closed: [https://projects.blender.org/blender/blender/issues/140488 Blender Issue Tracker]
* Added a linux development shell script (optional utility for developers, [https://wiki.luxcorerender.org/Developing_and_debugging_BlendLuxCore#Utility_shell_script_for_launching_Blender see here])
* Viewport: Limit values in extremely overexposed areas, previously causing these areas to appear black


=LuxCore=
=LuxCore=


===New Features===
===New Features===
* New, multiplatform dependency manager: LuxCoreDeps. The new dep manager is based on Conan, an open source software which gives access to a database of thousands of build recipes, maintained up-to-date both by a company (JFrog) and a dynamic community. The deps are now built from sources, for a better control of build settings, binary compatibility etc.
* Dependencies updated to latest versions
* Buildability restored for all previous platforms: Linux, Windows, MacOS Intel
* Buildability added MacOS ARM platform.
* LuxCoreRender delivered  in the form of Python wheels, published on PyPi.
* Automation (check, build, publish...) rewritten in Github Actions


===Fixed Bugs===
===Fixed Bugs===
* LuxCore is now buildable again, on all previous platforms (Linux, Windows, MacOS Intel) + one (MacOS ARM).
* Crash fixed on tile path


===Known Problems===
===Known Problems===

Latest revision as of 10:36, 25 July 2025

Bugfix release v2.10.1

LuxCore

  • Fixed a bug in luxcoreui (crash when loading a new .cfg file)
  • Pin nvrtc dependency of pyluxcore to a specific version

BlendLuxCore

  • Added a workaround for a Blender bug that throws an error when Blender is closed: Blender Issue Tracker
  • Added a linux development shell script (optional utility for developers, see here)
  • Viewport: Limit values in extremely overexposed areas, previously causing these areas to appear black

LuxCore

New Features

  • New, multiplatform dependency manager: LuxCoreDeps. The new dep manager is based on Conan, an open source software which gives access to a database of thousands of build recipes, maintained up-to-date both by a company (JFrog) and a dynamic community. The deps are now built from sources, for a better control of build settings, binary compatibility etc.
  • Dependencies updated to latest versions
  • Buildability restored for all previous platforms: Linux, Windows, MacOS Intel
  • Buildability added MacOS ARM platform.
  • LuxCoreRender delivered in the form of Python wheels, published on PyPi.
  • Automation (check, build, publish...) rewritten in Github Actions

Fixed Bugs

  • LuxCore is now buildable again, on all previous platforms (Linux, Windows, MacOS Intel) + one (MacOS ARM).
  • Crash fixed on tile path

Known Problems

BlendLuxCore

New Features

  • Compatibility for Blender 4.2 and 4.3
  • Partial compatibility for Blender 4.4 (not a release goal)
  • Moved from Blenders addon system to the new extension system
  • BlendLuxCore no longer bundles LuxCore binaries, platform specific binaries now distributed via PyPi
  • Changed build pipeline from Azure to GitHub CI/CD
  • Add square-root option to math node (alias to power 0.5)
  • Add a setting to suppress LuxCore console log output
  • Glass material now accepts IOR < 1
  • Materials can now be individually excluded from material override
  • BlendLuxCore specific menus are marked with an icon

Fixed Bugs

  • Motion blur support for instances
  • Improve custom normals export time by utilizing mesh.loops.foreach_get()
  • LOL: Changed data access to adapt to new webhosting requirements

Known Problems

  • Crashes are observed on macOS with Blender 4.2 and Blender 4.3. Related to window resizing and render completion. Unknown if Blender specific or also happening in standalone.
  • Motion blur does not seem to work on "deeper iterations", e.g. copying an instanced object