LuxCoreRender Release Notes v2.10

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LuxCore

New Features

  • New, multiplatform dependency manager: LuxCoreDeps. The new dep manager is based on Conan, an open source software which gives access to a database of thousands of build recipes, maintained up-to-date both by a company (JFrog) and a dynamic community. The deps are now built from sources, for a better control of build settings, binary compatibility etc.
  • Dependencies updated to latest versions
  • Buildability restored for all previous platforms: Linux, Windows, MacOS Intel
  • Buildability added MacOS ARM platform.
  • LuxCoreRender delivered in the form of Python wheels, published on PyPi.
  • Automation (check, build, publish...) rewritten in Github Actions

Fixed Bugs

  • LuxCore is now buildable again, on all previous platforms (Linux, Windows, MacOS Intel) + one (MacOS ARM).
  • Crash fixed on tile path

Known Problems

BlendLuxCore

New Features

  • Compatibility for Blender 4.2 and 4.3
  • Partial compatibility for Blender 4.4 (not a release goal)
  • Moved from Blenders addon system to the new extension system
  • BlendLuxCore no longer bundles LuxCore binaries, platform specific binaries now distributed via PyPi
  • Changed build pipeline from Azure to GitHub CI/CD
  • Add square-root option to math node (alias to power 0.5)
  • Add a setting to suppress LuxCore console log output
  • Glass material now accepts IOR < 1
  • Materials can now be individually excluded from material override
  • BlendLuxCore specific menus are marked with an icon

Fixed Bugs

  • Motion blur support for instances
  • Improve custom normals export time by utilizing mesh.loops.foreach_get()
  • LOL: Changed data access to adapt to new webhosting requirements

Known Problems

  • Crashes are observed on macOS with Blender 4.2 and Blender 4.3. Related to window resizing and render completion. Unknown if Blender specific or also happening in standalone.
  • Motion blur does not seem to work on "deeper iterations", e.g. copying an instanced object