LuxCoreRender Release Notes v2.10
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LuxCore
New Features
- New, multiplatform dependency manager: LuxCoreDeps. The new dep manager is based on Conan, an open source software which gives access to a database of thousands of build recipes, maintained up-to-date both by a company (JFrog) and a dynamic community. The deps are now built from sources, for a better control of build settings, binary compatibility etc.
- Dependencies updated to latest versions
- Buildability restored for all previous platforms: Linux, Windows, MacOS Intel
- Buildability added MacOS ARM platform.
- LuxCoreRender delivered in the form of Python wheels, published on PyPi.
- Automation (check, build, publish...) rewritten in Github Actions
Fixed Bugs
- LuxCore is now buildable again, on all previous platforms (Linux, Windows, MacOS Intel) + one (MacOS ARM).
- Crash fixed on tile path
Known Problems
BlendLuxCore
New Features
- Compatibility for Blender 4.2 and 4.3
- Partial compatibility for Blender 4.4 (not a release goal)
- Moved from Blenders addon system to the new extension system
- BlendLuxCore no longer bundles LuxCore binaries, platform specific binaries now distributed via PyPi
- Changed build pipeline from Azure to GitHub CI/CD
- Add square-root option to math node (alias to power 0.5)
- Add a setting to suppress LuxCore console log output
- Glass material now accepts IOR < 1
- Materials can now be individually excluded from material override
- BlendLuxCore specific menus are marked with an icon
Fixed Bugs
- Motion blur support for instances
- Improve custom normals export time by utilizing mesh.loops.foreach_get()
- LOL: Changed data access to adapt to new webhosting requirements
Known Problems
- Crashes are observed on macOS with Blender 4.2 and Blender 4.3. Related to window resizing and render completion. Unknown if Blender specific or also happening in standalone.
- Motion blur does not seem to work on "deeper iterations", e.g. copying an instanced object