Normal Mapping: Revision history

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26 September 2018

6 December 2017

  • curprev 13:0713:07, 6 December 2017 Piita talk contribs 1,548 bytes +1,548 Created page with "Normal mapping is the process of using a texture to vary the surface normal of an object. It can be used to add details to a lower-poly mesh from a generated texture, or by us..."