MaxToLux Plugin Reference Manual
Introduction
MaxToLux is the 3dsMax internal plugin to render directly inside 3dsmax using LuxCoreRenderer API. The plugin(s) is written in c++. MaxToLux is still under development and needs more work to be a complete renderer.
The original forum discussion about this topic can be found here
![](/images/thumb/9/9b/MaxLuxCore_Internal_screenshot.jpg/450px-MaxLuxCore_Internal_screenshot.jpg)
MaxToLux is written in C++, and it's integrated into the
interface like most other renderer plugins and natively
utilizes the LuxCore interface.
This renderer plugin is still in an early stage of development.
If you want to contribute by testing the plugin, suggesting
features or by joining the developer team refer to this thread
for more information.
Report bugs & feature requests
For now, you can report any bugs and suggestions in MaxToLux Subforum until bug tracker gets ready.
Supported features
Materials
List Of shaders/materials
archglass carpaint cloth glass glossy2 glossytranslucent glossycoating matte mattetranslucent metal2 mirror mix null roughglass roughmatte velvet
Architectural material
We try to support the standard material 'Architectural material'. This is so that users of the architectural application can more easily render their scenes without converting the shaders. This is work in progress, but currently, it supports:
Template settings:
Glass Metal brushed Mirror
More features are added as we progress.
Maps/Textures
List Of Maps/Textures.
add subtract band checkerboard3d checkerboard2d dots mix blender_magic blender_noise constfloat1 fbm fresnelapproxk fresnelapproxn hitpointalpha hitpointcolor hitpointgrey normalmap scale wrinkled abs clamp divide objectid objectidcolor objectidnormalized dotproduct power lessthan greaterthan shadingnormal position
Volumes
List Of Volumes.
Clear Homogeneous Heterogeneous
Lights
List Of lights source.
Common parameters sun sky2 infinite point mappoint sphere mapsphere spot
MaxToLux translates these standard lights into LuxCoreRender lights:
Omni Spot Light Directional Light Sky Light
some options maybe ignored.
Default lights
if there is no light in the scene, the plugin will automatically create a skylight as a Default light in the scene. It'll work as ambient/global/sun light.
Cameras
List of MaxToLux Cameras.
perspective orthographic
However, we support the standard 'target camera' and 'physical target camera. We will add support for 'viewport' type rendering soon. Also, a custom LuxCoreRender camera with all the LuxCoreRender camera settings in its GUI will be created as soon as we have time.
Examples and Demos
TODO