User contributions for Piita
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- 20:59, 4 December 2017 diff hist 0 N File:Luxcore materials glossy.jpg current
- 18:57, 3 December 2017 diff hist +3,406 N Bump and Displacement Created page with "For adding surface detail to your models, LuxCoreRender supports bump maps and normal maps. When using these features, it is important to remember the units that LuxCoreRende..."
- 16:06, 3 December 2017 diff hist +3,328 N LuxCoreRender Materials Glossy Coating Created page with "Glossy coating is an "empty gloss coating" material. It is used to add gloss layers on top of other materials. It is something of a special glossy material that has no base re..."
- 15:55, 3 December 2017 diff hist +1,497 N LuxCoreRender Materials Null Created page with "Null is a special material that does not have a visible surface. Null can be used in combination with a volume, making the object act as a container for the volume. Leaves and..."
- 14:07, 3 December 2017 diff hist +830 N LuxCoreRender Materials Mix Created page with "The Mix material is a special material that is used to combine two other materials. Note that it is possible to use one mix material as a component of another mix material. Th..."
- 10:32, 3 December 2017 diff hist +1,491 N LuxCoreRender Materials Cloth Created page with "The Cloth material simulates a woven fabric. The model's parameters are too many to expose individually, but presets are available for typical fabrics such as denim, polyester..."
- 10:17, 3 December 2017 diff hist +580 N LuxCoreRender Materials Velvet Created page with "The Velvet material represents a diffuse fuzzy, velvety surface. It works well for velvet and other types of cloth. Its appearance can vary wildly with lighting conditions, yo..."
- 10:12, 3 December 2017 diff hist +6,451 N LuxCoreRender Materials Car Paint Created page with "Car Paint is an advanced glossy material, simulating a diffuse surface with multiple reflective coatings. It works well for car paint, obviously, but is also well suited to an..."
- 09:28, 3 December 2017 diff hist +730 N LuxCoreRender Materials Mirror Created page with "The Mirror material represents a perfectly specular mirror. == Options == === Reflection Color === This is the color of the mirror. Adjusting it will control the apparent..."
- 09:12, 3 December 2017 diff hist +435 LuxCoreRender Materials Glossy Translucent
- 09:10, 3 December 2017 diff hist +3,561 N LuxCoreRender Materials Glossy Translucent Created page with "Glossy Translucent represents a diffuse surface with both a transmission component and a varnish coat. This material is well suited to most organic materials, including skin, ..."
- 09:09, 3 December 2017 diff hist −2 LuxCoreRender Materials Glossy →Absorption Color / Depth
- 08:53, 3 December 2017 diff hist +807 N LuxCoreRender Materials Metal Created page with "The metal material represents a generic metal surface. It supports any color as base as well as loading of presets such as aluminum and gold. == Options == === Color/Fresnel..."
- 21:23, 2 December 2017 diff hist +2,868 N LuxCoreRender Materials Glossy Created page with "The Glossy material represents a diffuse surface with a varnish coat. It is well suited to most plastics, lacquered wood, glazed ceramics (porcelain/tile), and wet surfaces. W..."
- 21:04, 2 December 2017 diff hist +4,019 N LuxCoreRender Materials Matte Translucent Created page with " Matte Translucent is an extension of the matte material that also allows for transmission of light through the material. It is not shiny and transmitted light will obscure d..."
- 20:46, 2 December 2017 diff hist +1,988 N LuxCoreRender Materials Matte Created page with " Matte represents a dull, diffuse surface and is very quick and efficient to render. Matte does not have any specular highlights so it works well for small background objects ..."