LuxCoreRender Materials Mix
The Mix material is a special material that is used to combine two other materials. Note that it is possible to use one mix material as a component of another mix material. This allows for complex shader combinations.
Slot to attach the first component material.
Slot to attach the second component material.
This specifies how much each component material contributes to the final result. A mix amount of 0 results in only the first component, 1 results in only the second component, everything else is somewhere in between. The mix amount can also be controlled with a float(grey-scale) texture, to allow the blending to be localized.
Note that mixing volumes is not possible. Any volume used by Material 1 or Material 2 will be ignored. The Mix material itself can however have a volume.
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