Difference between revisions of "Visibility Map"

From LuxCoreRender Wiki
Jump to navigation Jump to search
(Created page with "The visibility map technique is used for environment light sampling (sky, HDRI and flat color background light sources). It is an improved version of the widespread light port...")
 
 
Line 3: Line 3:
If enabled (default), the visibility map is computed at the start of the rendering process.
If enabled (default), the visibility map is computed at the start of the rendering process.


''Todo more text.''
For technical details and example images, see [https://forums.luxcorerender.org/viewtopic.php?f=5&t=93#p1410 Dade's forum post].

Latest revision as of 07:28, 30 March 2018

The visibility map technique is used for environment light sampling (sky, HDRI and flat color background light sources). It is an improved version of the widespread light portal technique and eliminates the need to manually place portals in the scene. If enabled (default), the visibility map is computed at the start of the rendering process.

For technical details and example images, see Dade's forum post.