Subsurface Scattering

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In LuxCoreRender, SSS is done in the following way:

  • You take a material that allows light to shine through it. This can be Null (completely transparent), Glass, Glossytranslucent or Mattetranslucent.
  • If you use Glossytranslucent or Mattetranslucent, set a dark diffuse color and a bright transmission color. That is because reflected light cannot be transmitted (due to energy conservation), so if you have a bright reflection (diffuse) color, less light will be transmitted.
  • Use a volume with scattering support as interior volume, most of the times you want the Homogeneous volume.
  • To control the scattered color, I would recommend to use the absorption color of the volume. So if you want that white light gets a red tint when scattered in the material, set the absorption color to red.
  • Remember to also set the absorption depth of the volume to the depth where the light should be completely red, e.g. 1 cm.
  • Leave the scattering color of the volume white and use the scattering scale to control the scattering strength.


This is an example node setup done in BlendLuxCore:

Sss.png