https://wiki.luxcorerender.org/index.php?title=Subsurface_Scattering&feed=atom&action=historySubsurface Scattering - Revision history2024-03-28T13:41:01ZRevision history for this page on the wikiMediaWiki 1.37.6https://wiki.luxcorerender.org/index.php?title=Subsurface_Scattering&diff=581&oldid=prevByob: link to big image2018-03-29T17:19:34Z<p>link to big image</p>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>This is an example node setup done in BlendLuxCore. The walls of the LuxBall have a thickness of 1cm. Note how the color is not controlled by the material, but only by the absorption color in the volume.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>This is an example node setup done in BlendLuxCore. The walls of the LuxBall have a thickness of 1cm. Note how the color is not controlled by the material, but only by the absorption color in the volume.</div></td></tr>
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</table>Byobhttps://wiki.luxcorerender.org/index.php?title=Subsurface_Scattering&diff=579&oldid=prevByob at 17:15, 29 March 20182018-03-29T17:15:25Z<p></p>
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<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>This is an example node setup done in BlendLuxCore<del style="font-weight: bold; text-decoration: none;">:</del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>This is an example node setup done in BlendLuxCore<ins style="font-weight: bold; text-decoration: none;">. The walls of the LuxBall have a thickness of 1cm. Note how the color is not controlled by the material, but only by the absorption color in the volume.</ins></div></td></tr>
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</table>Byobhttps://wiki.luxcorerender.org/index.php?title=Subsurface_Scattering&diff=578&oldid=prevByob: Created page with "In LuxCoreRender, SSS is done in the following way: * You take a material that allows light to shine through it. This can be Null (complete..."2018-03-29T17:13:27Z<p>Created page with "In LuxCoreRender, SSS is done in the following way: * You take a material that allows light to shine through it. This can be <a href="/LuxCoreRender_Materials_Null" title="LuxCoreRender Materials Null"> Null</a> (complete..."</p>
<p><b>New page</b></p><div>In LuxCoreRender, SSS is done in the following way:<br />
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* You take a material that allows light to shine through it. This can be [[LuxCoreRender_Materials_Null | Null]] (completely transparent), [[LuxCoreRender_Materials_Glass | Glass]], [[LuxCoreRender_Materials_Glossy_Translucent | Glossytranslucent]] or [[LuxCoreRender_Materials_Matte_Translucent | Mattetranslucent]].<br />
* If you use Glossytranslucent or Mattetranslucent, set a dark diffuse color and a bright transmission color. That is because reflected light cannot be transmitted (due to energy conservation), so if you have a bright reflection (diffuse) color, less light will be transmitted.<br />
* Use a [[LuxCoreRender_Volumes | volume]] with scattering support as interior volume, most of the times you want the [[LuxCoreRender_Volumes#Homogeneous_Volume | Homogeneous volume]].<br />
* To control the scattered color, I would recommend to use the absorption color of the volume. So if you want that white light gets a red tint when scattered in the material, set the absorption color to red.<br />
* Remember to also set the absorption depth of the volume to the depth where the light should be completely red, e.g. 1 cm.<br />
* Leave the scattering color of the volume white and use the scattering scale to control the scattering strength.<br />
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This is an example node setup done in BlendLuxCore:<br />
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[[File:Sss.png | 1000px]]</div>Byob