User contributions for Piita
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- 19:02, 11 December 2017 diff hist −1,046 Lighting
- 18:03, 11 December 2017 diff hist 0 N File:Luxcore textures dots.jpg current
- 17:45, 11 December 2017 diff hist +7 LuxCoreRender Procedural Textures
- 17:43, 11 December 2017 diff hist 0 N File:Luxcore textures distorted noise.jpg current
- 16:44, 11 December 2017 diff hist −2 LuxCoreRender Procedural Textures
- 16:41, 11 December 2017 diff hist 0 N File:Luxcore textures wrinkled.jpg current
- 16:41, 11 December 2017 diff hist 0 N File:Luxcore textures voronoi.jpg current
- 16:41, 11 December 2017 diff hist 0 N File:Luxcore textures wood.jpg current
- 16:41, 11 December 2017 diff hist 0 N File:Luxcore textures clouds.jpg current
- 16:33, 11 December 2017 diff hist 0 N File:Luxcore textures fbm.jpg current
- 16:59, 10 December 2017 diff hist +766 N LuxCoreRender Textures Cloud Created page with " This texture creates a 3D volumetric cloud. '''Parameters''' *'''radius''': overall cloud radius inside the base cube *'''noisescale''': strength of the noise *'''turbulenc..." current
- 16:51, 10 December 2017 diff hist +55 LuxCoreRender Textures Blender current
- 16:03, 10 December 2017 diff hist +331 LuxCoreRender Textures Spectrum
- 14:59, 10 December 2017 diff hist −845 LuxCoreRender Textures
- 14:38, 10 December 2017 diff hist +1,842 N LuxCoreRender Brick Texture Created page with " *Output value: float or color The brick texture generates a 3D projection of a tiled brick-and-mortar pattern.<br /> The parameters can be changed to simulate a variety of c..."
- 13:24, 10 December 2017 diff hist 0 LuxCoreRender Procedural Textures
- 13:23, 10 December 2017 diff hist 0 File:Textures blender clouds.jpg Piita uploaded a new version of File:Textures blender clouds.jpg current
- 13:20, 10 December 2017 diff hist +18,824 N LuxCoreRender Procedural Textures Created page with " LuxCoreRender's procedural textures are very flexible and covers a wide range of different looks. Not only that, but they can also be combined by using the Math node which pr..."
- 12:44, 10 December 2017 diff hist −813 LuxCoreRender Textures Blender
- 09:49, 10 December 2017 diff hist +1,637 LuxCoreRender Textures Blender
- 09:18, 10 December 2017 diff hist 0 N File:Textures blender clouds.jpg
- 08:30, 10 December 2017 diff hist −28 LuxCoreRender Materials Cloth
- 08:25, 10 December 2017 diff hist 0 N File:Luxcore materials cloth.jpg current
- 08:24, 10 December 2017 diff hist +142 LuxCoreRender Materials current
- 19:56, 9 December 2017 diff hist −746 LuxCoreRender Materials
- 19:50, 9 December 2017 diff hist +54 LuxCoreRender Materials Glossy Coating
- 19:48, 9 December 2017 diff hist −239 LuxCoreRender Materials
- 19:45, 9 December 2017 diff hist 0 N File:Luxcore materials glossy coating.jpg current
- 19:19, 9 December 2017 diff hist +72 LuxCoreRender Materials Null
- 19:15, 9 December 2017 diff hist +484 LuxCoreRender Materials
- 19:07, 9 December 2017 diff hist +174 LuxCoreRender Materials
- 16:18, 9 December 2017 diff hist +1,926 LuxCoreRender Materials
- 16:02, 9 December 2017 diff hist 0 N File:Luxcore materials null.jpg current
- 09:23, 9 December 2017 diff hist −109 LuxCoreRender Materials Matte Translucent
- 09:11, 9 December 2017 diff hist +44 LuxCoreRender Materials Mix
- 08:41, 9 December 2017 diff hist −161 LuxCoreRender Materials Rough Glass
- 08:14, 9 December 2017 diff hist +19 LuxCoreRender Materials Glass
- 08:02, 9 December 2017 diff hist 0 N File:Glass architectural.jpg current
- 20:40, 8 December 2017 diff hist +11,643 N Lighting Created page with " ==Light Types== ===Area Lights and Mesh Lights=== The most common way of lighting in LuxCoreRender is by using area lights. With this light you are able to simulate a wide..."
- 19:03, 8 December 2017 diff hist +899 Motion Blur current
- 18:30, 8 December 2017 diff hist −48 LuxCoreRender Materials
- 18:29, 8 December 2017 diff hist +47 LuxCoreRender Materials Glass2 current
- 16:50, 8 December 2017 diff hist +4,011 N Motion Blur Created page with " ==How to do it== Insert a key frame for the objects that will be moving. Move forward one frame. Move/rotate your objects and insert another key frame. Go back to the previ..."
- 14:26, 8 December 2017 diff hist +45 LuxCoreRender Materials Glass2
- 14:21, 8 December 2017 diff hist 0 N File:Luxcore materials glass2.jpg current
- 21:13, 7 December 2017 diff hist +125 LuxCoreRender Materials Mix
- 21:09, 7 December 2017 diff hist +54 N File:Luxcore materials mix.jpg A mix of amorphous carbon metal and glossy translucent current
- 21:04, 7 December 2017 diff hist +50 LuxCoreRender Materials Rough Glass
- 21:03, 7 December 2017 diff hist +43 LuxCoreRender Materials Glass
- 21:02, 7 December 2017 diff hist 0 N File:Luxcore materials rough glass.jpg current