User contributions for Byob
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- 14:10, 18 June 2018 diff hist +4 Writing an Imagepipeline Plugin →Modifying CMakeLists.txt
- 14:09, 18 June 2018 diff hist +4 Implementing a Texture →Modifying the base texture header
- 14:09, 18 June 2018 diff hist +105 Implementing a Texture →Modifying the base texture header
- 14:05, 18 June 2018 diff hist +1,209 N Implementing a Texture Created page with "== C++ Code == Files that need to be created: * Header: include/slg/textures/yourtexturename.h * Source: src/slg/textures/yourtexturename.cpp Files that need to be edited: *..."
- 15:03, 16 June 2018 diff hist +94 LuxCoreRender Release Notes v2.1 →BlendLuxCore
- 12:47, 14 June 2018 diff hist +139 LuxCoreRender Release Notes v2.1 →BlendLuxCore
- 13:39, 4 June 2018 diff hist +3 BlendLuxCore CameraPanel →Clipping Plane current
- 13:38, 4 June 2018 diff hist 0 N File:Arbitrary clipping plane new.png current
- 13:37, 4 June 2018 diff hist 0 File:Arbitrary clipping plane.png Byob uploaded a new version of File:Arbitrary clipping plane.png current
- 17:46, 1 June 2018 diff hist +117 LuxCoreRender Release Notes v2.1 →BlendLuxCore
- 21:45, 31 May 2018 diff hist +78 LuxCoreRender Release Notes v2.1 →BlendLuxCore
- 14:38, 31 May 2018 diff hist +271 LuxCoreRender Release Notes v2.1 →BlendLuxCore
- 11:22, 30 May 2018 diff hist +122 LuxCoreRender Release Notes v2.1 →BlendLuxCore
- 10:42, 30 May 2018 diff hist −1 LuxCoreRender Release Notes v2.1 →BlendLuxCore
- 10:41, 30 May 2018 diff hist +2,823 LuxCoreRender Release Notes v2.1
- 18:08, 28 May 2018 diff hist +67 LuxCore SDL Reference Manual v2.1
- 12:57, 26 May 2018 diff hist +225 LuxCoreRender Wiki →Information for Wiki Editors
- 06:47, 24 May 2018 diff hist +152 LuxCore SDL Reference Manual v2.1 →Camera
- 06:47, 24 May 2018 diff hist +256 LuxCore SDL Reference Manual v2.1 →Objects
- 06:43, 24 May 2018 diff hist +256 LuxCore SDL Reference Manual v2.0 →Objects current
- 06:39, 24 May 2018 diff hist +152 LuxCore SDL Reference Manual v2.0 →Camera
- 16:54, 10 May 2018 diff hist +327 ImagePipeline →Tonemappers
- 16:50, 10 May 2018 diff hist +78 BlendLuxCore FAQ
- 16:09, 6 May 2018 diff hist +1,009 BlendLuxCore Network Rendering current
- 13:17, 30 April 2018 diff hist +2 BlendLuxCore Network Rendering
- 13:16, 30 April 2018 diff hist +124 BlendLuxCore Network Rendering
- 19:50, 20 April 2018 diff hist +161 LuxCoreRender Tutorials →Video Tutorial
- 14:04, 16 April 2018 diff hist +326 BlendLuxCore CameraPanel
- 13:58, 16 April 2018 diff hist +22 LuxCoreRender User's Manual
- 13:57, 16 April 2018 diff hist 0 ImagePipeline
- 13:56, 16 April 2018 diff hist +3,105 N ImagePipeline Created page with "= Overview = The image pipeline is LuxCore's built-in mini-compositor.<br> It is plugin-based. The plugins are evaluated one after the other, each one taking the output of th..."
- 13:35, 16 April 2018 diff hist −1 LuxCore SDL Reference Manual v2.0 →Type: TONEMAP_REINHARD02
- 13:20, 16 April 2018 diff hist +149 BlendLuxCore RenderPanel →LuxCore Config current
- 13:17, 16 April 2018 diff hist +491 Render Configuration
- 07:09, 16 April 2018 diff hist −96 BlendLuxCore RenderPanel
- 19:29, 15 April 2018 diff hist −14 LuxCoreRender User's Manual
- 19:29, 15 April 2018 diff hist +72 LuxCoreRender User's Manual
- 19:28, 15 April 2018 diff hist +55 BlendLuxCore Network Rendering
- 19:28, 15 April 2018 diff hist +376 N BlendLuxCore Network Rendering Created page with "To start the network rendering tool from BlendLuxCore, go to the render properties, open the "Render" panel (where the usual Render/Animation/... buttons are) and click the bu..."
- 19:25, 15 April 2018 diff hist +452 N LuxCoreRender Network Rendering Created page with "Quick manual to use network rendering: *Export your scene in binary format (.bcf) *Open pyluxcoretool on your master computer *Click "netconsole" *Click "add job" and select..."
- 11:13, 15 April 2018 diff hist −15 Lighting →Area Lights and Mesh Lights current
- 11:13, 15 April 2018 diff hist +60 Lighting →Area Lights and Mesh Lights
- 11:10, 15 April 2018 diff hist +34 BlendLuxCore LightPanel →IES File current
- 11:09, 15 April 2018 diff hist +117 BlendLuxCore LightPanel →IES File
- 11:08, 15 April 2018 diff hist +813 BlendLuxCore LightPanel →IES File
- 11:00, 15 April 2018 diff hist +777 BlendLuxCore LightPanel →Area
- 10:52, 15 April 2018 diff hist +214 BlendLuxCore LightPanel →Sun
- 22:29, 13 April 2018 diff hist +2 BlendLuxCore LightPanel →Performance
- 22:28, 13 April 2018 diff hist +43 BlendLuxCore LightPanel →Performance
- 22:27, 13 April 2018 diff hist +4 BlendLuxCore LightPanel
- 22:26, 13 April 2018 diff hist +890 BlendLuxCore LightPanel
- 22:17, 13 April 2018 diff hist +1,284 BlendLuxCore LightPanel
- 22:02, 13 April 2018 diff hist +185 BlendLuxCore LightPanel →Area
- 22:00, 13 April 2018 diff hist +310 BlendLuxCore LightPanel add links to blender manual where appropriate
- 21:52, 13 April 2018 diff hist −45 BlendLuxCore LightPanel remove "settings"
- 21:50, 13 April 2018 diff hist +3 BlendLuxCore LightPanel
- 21:49, 13 April 2018 diff hist 0 BlendLuxCore LightPanel
- 21:46, 13 April 2018 diff hist +260 BlendLuxCore LightPanel →Hemi Settings
- 21:43, 13 April 2018 diff hist +152 BlendLuxCore LightPanel
- 21:38, 13 April 2018 diff hist +3,206 N BlendLuxCore LightPanel Created page with "File:Props_world.png == Header == The available light types are: * Point * Sun * Spot * Hemi * Area == Point Settings == BlendLuxCore_LightPanel#Power/Efficacy |..."
- 16:09, 10 April 2018 diff hist +103 LuxCore SDL Reference Manual v2.0 →Radiance Group
- 16:08, 10 April 2018 diff hist +160 LuxCore SDL Reference Manual v2.0 →Film Outputs (aka AOVs)
- 15:43, 10 April 2018 diff hist +1 LuxCore SDL Reference Manual v2.0 →Film Channels: forgot a typo
- 15:42, 10 April 2018 diff hist +4 LuxCore SDL Reference Manual v2.0 →Film Channels: fix typo
- 12:44, 6 April 2018 diff hist 0 LuxCore SDL Reference Manual v2.0 →Epsilon: default epsilon was changed a while ago
- 13:18, 1 April 2018 diff hist +292 LuxCore SDL Reference Manual v2.0 →Camera
- 13:14, 1 April 2018 diff hist −41 LuxCore SDL Reference Manual v2.0 →Object Motion Blur
- 08:47, 30 March 2018 diff hist +27 BlendLuxCore WorldPanel →Performance current
- 08:47, 30 March 2018 diff hist +537 Render Configuration
- 08:44, 30 March 2018 diff hist −9 LuxCoreRender User's Manual replace outdated render setttings page
- 08:43, 30 March 2018 diff hist +1,032 N Render Configuration Created page with "= Engines = The choice of engine decides how lights are traced in the scene.<br> LuxCoreRender offers the following engines (integrators): * Path (CPU/OpenCL) * Tiled Path (..."
- 07:35, 30 March 2018 diff hist −1 LuxCoreRender Wiki
- 07:28, 30 March 2018 diff hist +109 Visibility Map current
- 07:27, 30 March 2018 diff hist +86 BlendLuxCore WorldPanel
- 19:18, 29 March 2018 diff hist +18 BlendLuxCore WorldPanel →HDRI Settings
- 18:18, 29 March 2018 diff hist 0 LuxCoreRender User's Manual
- 18:18, 29 March 2018 diff hist +59 LuxCoreRender User's Manual
- 18:11, 29 March 2018 diff hist +570 BlendLuxCore WorldPanel
- 18:06, 29 March 2018 diff hist +903 BlendLuxCore WorldPanel
- 18:05, 29 March 2018 diff hist +364 N Visibility Map Created page with "The visibility map technique is used for environment light sampling (sky, HDRI and flat color background light sources). It is an improved version of the widespread light port..."
- 17:54, 29 March 2018 diff hist +899 BlendLuxCore WorldPanel
- 17:47, 29 March 2018 diff hist 0 N File:Hotel Lobby panorama luxcore.jpg current
- 17:43, 29 March 2018 diff hist +749 BlendLuxCore WorldPanel
- 17:31, 29 March 2018 diff hist 0 BlendLuxCore Node Editor move text to top current
- 17:29, 29 March 2018 diff hist +26 LuxCoreRender Volumes
- 17:28, 29 March 2018 diff hist +26 LuxCoreRender Materials Matte Translucent current
- 17:28, 29 March 2018 diff hist +28 LuxCoreRender Materials Glossy Translucent
- 17:19, 29 March 2018 diff hist +58 Subsurface Scattering link to big image current
- 17:16, 29 March 2018 diff hist +60 LuxCoreRender User's Manual
- 17:15, 29 March 2018 diff hist +152 Subsurface Scattering
- 17:13, 29 March 2018 diff hist +1,360 N Subsurface Scattering Created page with "In LuxCoreRender, SSS is done in the following way: * You take a material that allows light to shine through it. This can be Null (complete..."
- 17:11, 29 March 2018 diff hist 0 N File:Sss.png current
- 18:57, 26 March 2018 diff hist −102 BlendLuxCore RenderPanel →LuxCore Error Log
- 08:48, 24 March 2018 diff hist +48 LuxCoreRender Wiki
- 08:47, 24 March 2018 diff hist +138 External Resources →High Dynamic Range Images (HDRIs)
- 08:45, 24 March 2018 diff hist +143 External Resources →Textures: add CC0 Textures
- 08:07, 24 March 2018 diff hist +1,151 BlendLuxCore Quick Start Guide →Materials
- 07:57, 24 March 2018 diff hist +96 BlendLuxCore Quick Start Guide →Materials
- 07:56, 24 March 2018 diff hist +476 BlendLuxCore Quick Start Guide →Materials
- 07:52, 24 March 2018 diff hist +27 BlendLuxCore Node Editor