Difference between revisions of "MaxToLux Plugin Release Notes"
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=MaxToLux= | =MaxToLux= | ||
===v0.8.7916-beta=== | |||
===New Features=== | |||
* Add support for object Instancing. | |||
* Add support for object references. | |||
* Add support for the non-Latin language. | |||
* Add support for the European version of 3dsmax that uses "," instead "." | |||
* Add support for huge names in 3dsmax. | |||
* Add option flip normal for mesh light/Material. | |||
* Add more information about render total objects/light/faces | |||
* Add render time information at the render end -> aborting render will cancel this feature. | |||
* Add Render information in script listener. | |||
* Add Lock/Unlock view draw during the render time that will cause speed up the render by using less CPU and GPU. | |||
===Improvements=== | |||
* Suspend undo, macro recorder, animation, auto backup that will cause speed up the render base on 3dsmax settings by using less CPU/GPU. | |||
* Remove unnecessary objects to free up memory after each render. | |||
* Better handling submaterials | |||
* better handling subtexures | |||
===Fixed Bugs=== | |||
* Fix a huge memory leak. | |||
* Fix metal, carpaint, Carpaint preset. | |||
* Fix the first line of render output is always black. | |||
* Fix Math maps values not work. | |||
* Flip normal for mesh light. | |||
* Fixe the perspective view can be rendered in the wrong way sometimes. | |||
* Fix issue with FileSaver can cause a crash if FileSaver enables when saving project. | |||
* Fix the issue that an object with the same name can not be rendered. | |||
* fix wrong detection of Fog environment and atmosphere. | |||
* Fix conflict with V-ray Toon material. | |||
* Fix changing in halt condition cause crash. | |||
* Fix crash on map change 3dsmax 2021.3 | |||
* Fix crash on material type change 2021.3 | |||
* Fix lux lights not loaded in 2021.3 | |||
* Fix glass issues with non-mesh object types like body objects. | |||
* Fix metal preset | |||
* Fix carpaint preset | |||
* Fix Carpaint preset | |||
* Fix the first line of render output is always black | |||
* Fix Maps divide-dot-greater-less-power-sub | |||
* Fix Math maps values not work | |||
===Installer Improvements=== | |||
* Add support for 3dsmax 2022. | |||
* Fix 3dsmax crash after uninstalling the plugin. | |||
===Knowing issues=== | |||
* Updating map does not show instantly in material slots | |||
* Memory leaks when a scene renders with too many passes that can cause a crash. | |||
* Lux Cameras Missing | |||
* Render element and layer missing | |||
* Lux Light incorrect bounding box | |||
* post-render effect like Bloom does not support yet (interface only) | |||
* image sampler Michell does not work properly | |||
===v0.8.2705-beta=== | |||
* This Build is mostly about bug fixes and unexpected behaviors with un unusual scenes. | |||
===Fixed Bugs=== | |||
* Fix the issue with non-exist bitmaps. | |||
* Fix the issue with corrupted bitmaps. | |||
* Fix the issue with not supporting file format. | |||
* Fix the issue with unreachable network files. | |||
* Fix the issue with objects with no mesh. | |||
* Fix the issue with the unnormal mesh imported from other software. | |||
* Fix the issue with the objects with missing vertexes. | |||
* Fix the issue with mesh with no face or less than 3 connected vertexes. | |||
===Installer Improvements=== | |||
* Update installer to support new build. | |||
===Knowing issues=== | |||
Objects with bumps can get darker than usual. | |||
* Lux Cameras Missing | |||
* Render element and layer missing | |||
* Lux Light incorrect bounding box | |||
* post-render effect like Bloom does not support yet (interface only) | |||
* image sampler Michell does not work properly | |||
* The perspective camera can be rendered in the wrong way sometimes. | |||
* If the fileserver option is enabled when saving the project 3dsmax will crash next time trying to open the project. | |||
===v0.8.2501-beta=== | |||
===New Features=== | |||
* Change default renders engine to PathCPU for better compatibility. | |||
* Change material preview renders engine to PathCPU for better compatibility. | |||
* Add support for lightmap and mesh light for all materials. | |||
* Brand new Null material. | |||
===Improvements=== | |||
* Better support for 3dsmax 2020 and 2021. | |||
* Speed up light map check for material by inverting parameters. | |||
===Fixed Bugs=== | |||
* Fix default auto light save option. | |||
* Fix OpenCL device save options. | |||
* Fixed null material conflict with standard and Vray renderer. | |||
* Fixed null material conflict with standard and standard renderer. | |||
* Many bug fixes and features. | |||
===Installer Improvements=== | |||
* Update installer to support new build. | |||
===Knowing issues=== | |||
Objects with bumps can get darker than usual. | |||
* Lux Cameras Missing | |||
* Render element and layer missing | |||
* Lux Light incorrect bounding box | |||
* post-render effect like Bloom does not support yet (interface only) | |||
* image sampler Michell does not work properly | |||
* The perspective camera can be rendered in the wrong way sometimes. | |||
* If the fileserver option is enabled when saving the project 3dsmax will crash next time trying to open the project. | |||
===v0.8.1904-beta=== | |||
===New Features=== | |||
* Better support for 3dsmax 2020 and 2021. | |||
* | |||
* Add IBL Environment map support. | |||
* Add environment Fog effect support. | |||
* Remove intel GPU or CPU selected by default with OpenCL. | |||
* Add laser light and camera volumetric map support. | |||
* Add support for the unit system. | |||
* Add support for rescaling scene before render. | |||
* Add support of all image formate like Png 48bit, Exr, HDRi, etc. | |||
* Add Perspective render. no more need to create a camera before hit render. (need to be reversed in a few cases) | |||
* Add Language Translation package for material/Maps/Objects. | |||
* Add support for object group. | |||
* A new set of textures are available now | |||
** Volume Clear Map | |||
** Volume Homogeneous Map | |||
** Volume Heterogeneous Map | |||
* Add UV Tile modifier support | |||
===Improvements=== | |||
* Multi-Thread object translation (20% faster). | |||
* Add default value for render settings. | |||
* Add default value for materials. | |||
* Better viewport shader support. | |||
* Add missing Transparency map. | |||
* Add Glossy coated missing options. | |||
===Fixed Bugs=== | |||
* Fix unlink material parameters. | |||
* Fix crash on material editor build material cache with null material. | |||
* Fix render parameters and materials not saving properly. | |||
* Fix conflict with Vray materials. | |||
* Fix Bump and Normal bump not working correctly. | |||
* Fix wrong alpha channel in VFB | |||
* Fix Objects faces can randomly get dark with OpenCL render engine. | |||
* Fix of multi GPU selection not work correctly. | |||
* Fix missing Transparency map. | |||
* Fix bump sample issue. | |||
* Fix Hidden object inside the group can still render. | |||
===Installer Improvements=== | |||
* Update installer. | |||
* Better uninstall progress. | |||
* Add a cover image license. | |||
* Update the license. | |||
===Knowing issues=== | |||
Objects with bumps can get darker than usual. | |||
* Lux Cameras Missing | |||
* Render element and layer missing | |||
* Lux Light incorrect bounding box | |||
* post-render effect like Bloom does not support yet (interface only) | |||
* image sampler Michell does not work properly | |||
* The perspective camera can be rendered in the wrong way sometimes. | |||
===v0.7.1701-beta.1=== | |||
===New Features=== | |||
* Add support for 3dsmax 2020 and 2021. | |||
* Add Cuda GPU support. | |||
* Update to LuxCore 2.5.1b. | |||
* Fix crash with no image selected for bitmap texture. | |||
* Fix crash on material editor build material cache. | |||
* Fix conflict with Arnold Renderer. | |||
* Multi-Thread material editor (Slate editor only). | |||
* A new set of textures are available now | |||
** Normal Map | |||
** Checker 2d | |||
** Checker 3d | |||
* Complete set of Lux Math textures | |||
** Abs | |||
** Add | |||
** Clamp | |||
** Divide | |||
** Dotproducutn | |||
** Greater than | |||
** Less than | |||
** Mix | |||
** Modulo | |||
** Power | |||
** Round | |||
** Scale | |||
** Subtract | |||
* Add UV map modifier support | |||
* Add OpenSubdivide support | |||
===Improvements=== | |||
* Render material in a background thread (Node material editor only) | |||
* Multi-Thread export materials | |||
* Material category fixed | |||
* Maps category fixed | |||
* Better memory handling in a huge scene | |||
* load material and maps after select MaxToLux | |||
* Slightly Faster material preview | |||
===Fixed Bugs=== | |||
* Fixed issue with big scenes | |||
* Fix memory leak in render time | |||
* Fixed crash if Change Material type | |||
* Fixed crash if the texture has a long path or contains space - Replaced with the asset manager for better file handling | |||
* Fixed crash if any object, texture, or material name contains a special character or space | |||
* Fix for Any object without material will be moved to the center point. | |||
* Fixed crash where no image pipeline selected | |||
* Fix glass does not render correctly | |||
* Fixed Sobol sampler does not work properly | |||
* Fix denoiser not work on the final render | |||
* Fix texture issue that causes first texture always removed from scene and cause crash on the final render | |||
===Installer Improvements=== | |||
* using Dynamic Dll instead of static lib, a huge benefit on compile-time and easier for maintenance. | |||
* uninstall plugin can cause 3dsmax crash Fixed | |||
* Brand new installer base on opensource Wix toolset. many features with Smaller package size and auto-detection. | |||
* It is possible to select the 3dsMax version at setup time. | |||
* Autodetect multiple version of 3dsmax location | |||
* Autodetect of selected 3dsmax location | |||
* Better installation handler | |||
===Knowing issues=== | |||
* Bump and Normal bump not working correctly. | |||
* Objects with bumps can get darker than usual. | |||
* Objects faces can randomly get dark with OpenCL render engine | |||
* Volumetric map Missing | |||
* Lux Cameras Missing | |||
* Render element and layer missing | |||
* Lux Light incorrect bounding box | |||
* post-render effect like Bloom does not support yet (interface only) | |||
* image sampler Michell does not work properly | |||
* wrong alpha channel in VFB | |||
* Better handling of the uninstalling process | |||
===v0.5.4467-beta.3=== | |||
===New Features=== | ===New Features=== | ||
Line 31: | Line 311: | ||
** Odin Denoiser | ** Odin Denoiser | ||
=== | ===Improvements=== | ||
* Faster material preview | * Faster material preview | ||
* Better material preview | * Better material preview | ||
Line 47: | Line 327: | ||
* Fixed crash if the texture has a long path or contains space - Replaced with the asset manager for better file handling | * Fixed crash if the texture has a long path or contains space - Replaced with the asset manager for better file handling | ||
* Fixed crash if any object, texture, or material name contains a special character or space | * Fixed crash if any object, texture, or material name contains a special character or space | ||
* Fix for Any object without material will be moved to the center point. | |||
* Fixed crash where no image pipeline selected | * Fixed crash where no image pipeline selected | ||
* Fix glass does not render correctly | * Fix glass does not render correctly | ||
Line 52: | Line 333: | ||
* Fix denoiser not work on the final render | * Fix denoiser not work on the final render | ||
* Fix texture issue that causes first texture always removed from scene and cause crash on the final render | * Fix texture issue that causes first texture always removed from scene and cause crash on the final render | ||
===Installer Improvements=== | |||
* Correct name in add remove the program | |||
* Better installation handler | |||
* detect 3dsmax location | |||
* Add registry keys to handle installation and uninstallation | |||
===Knowing issues=== | ===Knowing issues=== | ||
Line 65: | Line 353: | ||
* image sampler Michell does not work properly | * image sampler Michell does not work properly | ||
* wrong alpha channel in VFB | * wrong alpha channel in VFB | ||
Latest revision as of 16:49, 16 April 2021
MaxToLux
v0.8.7916-beta
New Features
- Add support for object Instancing.
- Add support for object references.
- Add support for the non-Latin language.
- Add support for the European version of 3dsmax that uses "," instead "."
- Add support for huge names in 3dsmax.
- Add option flip normal for mesh light/Material.
- Add more information about render total objects/light/faces
- Add render time information at the render end -> aborting render will cancel this feature.
- Add Render information in script listener.
- Add Lock/Unlock view draw during the render time that will cause speed up the render by using less CPU and GPU.
Improvements
- Suspend undo, macro recorder, animation, auto backup that will cause speed up the render base on 3dsmax settings by using less CPU/GPU.
- Remove unnecessary objects to free up memory after each render.
- Better handling submaterials
- better handling subtexures
Fixed Bugs
- Fix a huge memory leak.
- Fix metal, carpaint, Carpaint preset.
- Fix the first line of render output is always black.
- Fix Math maps values not work.
- Flip normal for mesh light.
- Fixe the perspective view can be rendered in the wrong way sometimes.
- Fix issue with FileSaver can cause a crash if FileSaver enables when saving project.
- Fix the issue that an object with the same name can not be rendered.
- fix wrong detection of Fog environment and atmosphere.
- Fix conflict with V-ray Toon material.
- Fix changing in halt condition cause crash.
- Fix crash on map change 3dsmax 2021.3
- Fix crash on material type change 2021.3
- Fix lux lights not loaded in 2021.3
- Fix glass issues with non-mesh object types like body objects.
- Fix metal preset
- Fix carpaint preset
- Fix Carpaint preset
- Fix the first line of render output is always black
- Fix Maps divide-dot-greater-less-power-sub
- Fix Math maps values not work
Installer Improvements
- Add support for 3dsmax 2022.
- Fix 3dsmax crash after uninstalling the plugin.
Knowing issues
- Updating map does not show instantly in material slots
- Memory leaks when a scene renders with too many passes that can cause a crash.
- Lux Cameras Missing
- Render element and layer missing
- Lux Light incorrect bounding box
- post-render effect like Bloom does not support yet (interface only)
- image sampler Michell does not work properly
v0.8.2705-beta
- This Build is mostly about bug fixes and unexpected behaviors with un unusual scenes.
Fixed Bugs
- Fix the issue with non-exist bitmaps.
- Fix the issue with corrupted bitmaps.
- Fix the issue with not supporting file format.
- Fix the issue with unreachable network files.
- Fix the issue with objects with no mesh.
- Fix the issue with the unnormal mesh imported from other software.
- Fix the issue with the objects with missing vertexes.
- Fix the issue with mesh with no face or less than 3 connected vertexes.
Installer Improvements
- Update installer to support new build.
Knowing issues
Objects with bumps can get darker than usual.
- Lux Cameras Missing
- Render element and layer missing
- Lux Light incorrect bounding box
- post-render effect like Bloom does not support yet (interface only)
- image sampler Michell does not work properly
- The perspective camera can be rendered in the wrong way sometimes.
- If the fileserver option is enabled when saving the project 3dsmax will crash next time trying to open the project.
v0.8.2501-beta
New Features
- Change default renders engine to PathCPU for better compatibility.
- Change material preview renders engine to PathCPU for better compatibility.
- Add support for lightmap and mesh light for all materials.
- Brand new Null material.
Improvements
- Better support for 3dsmax 2020 and 2021.
- Speed up light map check for material by inverting parameters.
Fixed Bugs
- Fix default auto light save option.
- Fix OpenCL device save options.
- Fixed null material conflict with standard and Vray renderer.
- Fixed null material conflict with standard and standard renderer.
- Many bug fixes and features.
Installer Improvements
- Update installer to support new build.
Knowing issues
Objects with bumps can get darker than usual.
- Lux Cameras Missing
- Render element and layer missing
- Lux Light incorrect bounding box
- post-render effect like Bloom does not support yet (interface only)
- image sampler Michell does not work properly
- The perspective camera can be rendered in the wrong way sometimes.
- If the fileserver option is enabled when saving the project 3dsmax will crash next time trying to open the project.
v0.8.1904-beta
New Features
- Better support for 3dsmax 2020 and 2021.
- Add IBL Environment map support.
- Add environment Fog effect support.
- Remove intel GPU or CPU selected by default with OpenCL.
- Add laser light and camera volumetric map support.
- Add support for the unit system.
- Add support for rescaling scene before render.
- Add support of all image formate like Png 48bit, Exr, HDRi, etc.
- Add Perspective render. no more need to create a camera before hit render. (need to be reversed in a few cases)
- Add Language Translation package for material/Maps/Objects.
- Add support for object group.
- A new set of textures are available now
- Volume Clear Map
- Volume Homogeneous Map
- Volume Heterogeneous Map
- Add UV Tile modifier support
Improvements
- Multi-Thread object translation (20% faster).
- Add default value for render settings.
- Add default value for materials.
- Better viewport shader support.
- Add missing Transparency map.
- Add Glossy coated missing options.
Fixed Bugs
- Fix unlink material parameters.
- Fix crash on material editor build material cache with null material.
- Fix render parameters and materials not saving properly.
- Fix conflict with Vray materials.
- Fix Bump and Normal bump not working correctly.
- Fix wrong alpha channel in VFB
- Fix Objects faces can randomly get dark with OpenCL render engine.
- Fix of multi GPU selection not work correctly.
- Fix missing Transparency map.
- Fix bump sample issue.
- Fix Hidden object inside the group can still render.
Installer Improvements
- Update installer.
- Better uninstall progress.
- Add a cover image license.
- Update the license.
Knowing issues
Objects with bumps can get darker than usual.
- Lux Cameras Missing
- Render element and layer missing
- Lux Light incorrect bounding box
- post-render effect like Bloom does not support yet (interface only)
- image sampler Michell does not work properly
- The perspective camera can be rendered in the wrong way sometimes.
v0.7.1701-beta.1
New Features
- Add support for 3dsmax 2020 and 2021.
- Add Cuda GPU support.
- Update to LuxCore 2.5.1b.
- Fix crash with no image selected for bitmap texture.
- Fix crash on material editor build material cache.
- Fix conflict with Arnold Renderer.
- Multi-Thread material editor (Slate editor only).
- A new set of textures are available now
- Normal Map
- Checker 2d
- Checker 3d
- Complete set of Lux Math textures
- Abs
- Add
- Clamp
- Divide
- Dotproducutn
- Greater than
- Less than
- Mix
- Modulo
- Power
- Round
- Scale
- Subtract
- Add UV map modifier support
- Add OpenSubdivide support
Improvements
- Render material in a background thread (Node material editor only)
- Multi-Thread export materials
- Material category fixed
- Maps category fixed
- Better memory handling in a huge scene
- load material and maps after select MaxToLux
- Slightly Faster material preview
Fixed Bugs
- Fixed issue with big scenes
- Fix memory leak in render time
- Fixed crash if Change Material type
- Fixed crash if the texture has a long path or contains space - Replaced with the asset manager for better file handling
- Fixed crash if any object, texture, or material name contains a special character or space
- Fix for Any object without material will be moved to the center point.
- Fixed crash where no image pipeline selected
- Fix glass does not render correctly
- Fixed Sobol sampler does not work properly
- Fix denoiser not work on the final render
- Fix texture issue that causes first texture always removed from scene and cause crash on the final render
Installer Improvements
- using Dynamic Dll instead of static lib, a huge benefit on compile-time and easier for maintenance.
- uninstall plugin can cause 3dsmax crash Fixed
- Brand new installer base on opensource Wix toolset. many features with Smaller package size and auto-detection.
- It is possible to select the 3dsMax version at setup time.
- Autodetect multiple version of 3dsmax location
- Autodetect of selected 3dsmax location
- Better installation handler
Knowing issues
- Bump and Normal bump not working correctly.
- Objects with bumps can get darker than usual.
- Objects faces can randomly get dark with OpenCL render engine
- Volumetric map Missing
- Lux Cameras Missing
- Render element and layer missing
- Lux Light incorrect bounding box
- post-render effect like Bloom does not support yet (interface only)
- image sampler Michell does not work properly
- wrong alpha channel in VFB
- Better handling of the uninstalling process
v0.5.4467-beta.3
New Features
- Added the support for 3dsmax 2018-2019-2020-2021(Problem with openimageIO.dll still persist)
- Added the support for sub materials
- Added the support for sub textures
- support for regional local language (beta)
- Add support for render device selection
- Add support for IBL (image-based lighting)
- Add world volume support
- Add support for Smooth segment group
- Add support for multilayer material support
- Add support for viewport material support (beta)
- Add brand New Lux Lights
- Laser
- Sky
- Sun
- Spot
- Point
- Sphere
- Add all image pipelines
- Gamma Correction
- Auto Linear
- Lux Linear
- Tonemap Linear
- Reinhard
- Gaussian Filter
- Odin Denoiser
Improvements
- Faster material preview
- Better material preview
- Better Gamma support (Still gamma need to be set off in 3dsmax)
- Better support for VFB
- Better support for Clone VFB
Fixed Bugs
- Fixed issue with big scenes
- Fix memory leak in render time
- Fixed crash if Change Material type
- Fixed crash if the texture has a long path or contains space - Replaced with the asset manager for better file handling
- Fixed crash if any object, texture, or material name contains a special character or space
- Fix for Any object without material will be moved to the center point.
- Fixed crash where no image pipeline selected
- Fix glass does not render correctly
- Fixed Sobol sampler does not work properly
- Fix denoiser not work on the final render
- Fix texture issue that causes first texture always removed from scene and cause crash on the final render
Installer Improvements
- Correct name in add remove the program
- Better installation handler
- detect 3dsmax location
- Add registry keys to handle installation and uninstallation
Knowing issues
- Bump and Normal bump not working correctly.
- Volumetric map Missing
- Wrong category for material
- Lux Cameras Missing
- Render element and layer missing
- Lux Light incorrect bounding box
- post-render effect like Bloom does not support yet (interface only)
- uninstall plugin can cause 3dsmax crash
- image sampler Michell does not work properly
- wrong alpha channel in VFB