Difference between revisions of "LuxCoreRender Textures Spectrum"

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===Blackbody===


==Spectrum Texture Types==
By indicating a color temperature, you can easier get the correct light color in your scene. Some general color temperatures for common light sources are:
* Candles (1850K)
* Incandescent (2700)
* Halogen (3000K)
* Fluorescent (4200)
* The sun (5000-6500K)


===Blackbody===
The target mood of a scene can be achieved by picking the right color temperature. [http://www.westinghouselighting.com/color-temperature.aspx Westinghouselighting.com] and [http://lowel.tiffen.com/edu/color_temperature_and_rendering_demystified.html Lovel.com] has got good guides for that. <br/>
*Output value: color
For a detailed explanation of color temperature, see for example [http://www.techmind.org/colour/coltemp.html techmind.org]


By indicating a color temperature, LuxCoreRender will use the spectral distribution of a blackbody. This is useful for for example light bulbs (2800-3300K), candles (1850K) and the sun (5000-6500K). For a detailed explanation, see for example [http://www.techmind.org/colour/coltemp.html techmind.org]
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[[Image:Colour_temperature.jpg|frame|left|a range of colour temperatures. The middle lamp has a colour temperature of 6500K]]
[[Image:Colour_temperature.jpg|frame|left|a range of colour temperatures. The middle lamp has a colour temperature of 6500K]]

Revision as of 16:03, 10 December 2017

Blackbody

By indicating a color temperature, you can easier get the correct light color in your scene. Some general color temperatures for common light sources are:

  • Candles (1850K)
  • Incandescent (2700)
  • Halogen (3000K)
  • Fluorescent (4200)
  • The sun (5000-6500K)

The target mood of a scene can be achieved by picking the right color temperature. Westinghouselighting.com and Lovel.com has got good guides for that.
For a detailed explanation of color temperature, see for example techmind.org


Color Depth

  • Output value: color

Color depth, also known as color at depth, is a texture designed to make setting absorption simpler. Normally, you set absorption by defining the color that will be absorbed, resulting in a color control that is essentially "backwards". This texture allows you to instead set the desired result color and how far the light should penetrate before reaching that color.

Parameters

  • Transmission color - The target color of the transmitted light as it reaches the defined depth
  • Depth - The depth at which the specified transmission color is reached