Difference between revisions of "LuxCoreRender Textures Blender"

From LuxCoreRender Wiki
Jump to navigation Jump to search
Line 1: Line 1:
LuxCoreRender includes an implementation of the procedural textures from Blender. This gives LuxCoreRender access to a powerful set of a textures to complement its own. Note that these textures are supported within LuxCoreRender directly (thanks to GPL, that is possible). Blender itself does not generate these for LuxCore in any way, and you need not be using Blender to call them.  
LuxCoreRender includes an implementation of the procedural textures from Blender. This gives LuxCoreRender access to a powerful set of a textures to complement its own. Note that these textures are supported within LuxCoreRender directly (thanks to GPL, that is possible). Blender itself does not generate these for LuxCore in any way, and you need not be using Blender to call them.  


== Procedural Types ==
{| class="wikitable"
|
<gallery mode="nolines" widths=200px heights=200px>
file:Textures_blender_clouds.jpg|thumb|Clouds
file:Textures_blender_clouds.jpg|thumb|Clouds
</gallery>
|-
|
<gallery mode="nolines" widths=200px heights=200px>
file:Textures_blender_clouds.jpg|thumb|Clouds
file:Textures_blender_clouds.jpg|thumb|Clouds
</gallery>
|-
|
<gallery mode="nolines" widths=200px heights=200px>
file:Textures_blender_clouds.jpg|thumb|Clouds
file:Textures_blender_clouds.jpg|thumb|Clouds
</gallery>
|-
|
<gallery mode="nolines" widths=200px heights=200px>
file:Textures_blender_clouds.jpg|thumb|Clouds
file:Textures_blender_clouds.jpg|thumb|Clouds
</gallery>
|-
|
<gallery mode="nolines" widths=200px heights=200px>
file:Textures_blender_clouds.jpg|thumb|Clouds
file:Textures_blender_clouds.jpg|thumb|Clouds
</gallery>
|-
|
<gallery mode="nolines" widths=200px heights=200px>
file:Textures_blender_clouds.jpg|thumb|Clouds
</gallery>
|}
 
 
 
 
 
 
{| class="wikitable" style="border-style: solid; border-width: 0px"
|[[file:Textures_blender_clouds.jpg|250px|thumb|left|Clouds]]
|[[file:Textures_blender_clouds.jpg|250px|thumb|left|Clouds]]
|-
|[[file:Textures_blender_clouds.jpg|250px|thumb|left|Clouds]]
|[[file:Textures_blender_clouds.jpg|250px|thumb|left|Clouds]]
|-
|[[file:Textures_blender_clouds.jpg|250px|thumb|left|Clouds]]
|[[file:Textures_blender_clouds.jpg|250px|thumb|left|Clouds]]
|-
|[[file:Textures_blender_clouds.jpg|250px|thumb|left|Clouds]]
|[[file:Textures_blender_clouds.jpg|250px|thumb|left|Clouds]]
|-
|[[file:Textures_blender_clouds.jpg|250px|thumb|left|Clouds]]
|[[file:Textures_blender_clouds.jpg|250px|thumb|left|Clouds]]
|}
 
 
<!--
 


=== Blender Blend ===
=== Blender Blend ===
Line 206: Line 267:
Image:Lbtut_blnp_cellnoise.png|Cellnoise
Image:Lbtut_blnp_cellnoise.png|Cellnoise
</gallery>
</gallery>
-->

Revision as of 09:49, 10 December 2017

LuxCoreRender includes an implementation of the procedural textures from Blender. This gives LuxCoreRender access to a powerful set of a textures to complement its own. Note that these textures are supported within LuxCoreRender directly (thanks to GPL, that is possible). Blender itself does not generate these for LuxCore in any way, and you need not be using Blender to call them.




Clouds
Clouds
Clouds
Clouds
Clouds
Clouds
Clouds
Clouds
Clouds
Clouds