Difference between revisions of "LuxCoreRender Release Notes v2.3"
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(Created page with "=LuxCore= ===New Features=== * Path space regularization can now be used to render SDS paths with hybrid backward/forward path tracing * LuxCoreUI now shows eye and light pa...") |
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* [https://github.com/LuxCoreRender/BlendLuxCore/issues/167 Inserted keyframes in material node graph don't show up in graph editor or anywhere else] | * [https://github.com/LuxCoreRender/BlendLuxCore/issues/167 Inserted keyframes in material node graph don't show up in graph editor or anywhere else] | ||
* Rendering with caches (e.g. PhotonGI, DLSC, Env. light cache) can lead to problems '''if border rendering is enabled'''. A workaround is to disable automatic radius estimation and setting the radius manually instead when using border rendering. | * Rendering with caches (e.g. PhotonGI, DLSC, Env. light cache) can lead to problems '''if border rendering is enabled'''. A workaround is to disable automatic radius estimation and setting the radius manually instead when using border rendering. |
Revision as of 10:31, 1 October 2019
LuxCore
New Features
- Path space regularization can now be used to render SDS paths with hybrid backward/forward path tracing
- LuxCoreUI now shows eye and light pass counters if light tracing is enabled
- FILESAVER now expands inline exported constant texture values
- PhotonGI caustic scene re-factored to work with Vertex Merging (i.e. SPPM in this case)
- It is now possible to use light tracing for normal caustics and PhotonGI cache for SDS paths
Fixed Bugs
- None
Blender Addon (BlendLuxCore)
New features
Fixed Bugs
Known problems
- Inserted keyframes in material node graph don't show up in graph editor or anywhere else
- Rendering with caches (e.g. PhotonGI, DLSC, Env. light cache) can lead to problems if border rendering is enabled. A workaround is to disable automatic radius estimation and setting the radius manually instead when using border rendering.