LuxCoreRender Release Notes v2.1

From LuxCoreRender Wiki
Revision as of 13:39, 24 September 2018 by Byob (talk | contribs) (→‎New features)
Jump to navigation Jump to search

LuxCore

New Features

  • Denoiser
  • Updated to VisualStudio C++ 2017

Alpha0 released

  • Updated to Boost v1.67
  • Updated to OpenImageIO v1.8.11
  • Updated to OpenEXR v2.2.0
  • Updated to Embree v3.2.0

Alpha1 released

Alpha2 released
Alpha3 released

  • Reworked the film of CPU engines to be shared among threads instead of copied, reducing memory usage of CPU engines (see this issue)
  • Added the support for a new Film output: SERIALIZED_FILM
  • Added the support for a new AOV: MATERIAL_ID_COLOR

Fixed Bugs

  • Fixed few errors in pyluxcoretools

Alpha0 released

  • Fixed infinite lights emission for BIDIRCPU/LIGTHCPU
  • Normal mesh now have a local space like instanced mesh (for animation and procedural textures)

Alpha1 released
Alpha2 released

Alpha3 released

  • Periodic saves now update the files at the end of a rendering session
  • New hair conversion function for the Blender addon, accelerates export and lowers memory usage drastically

Known Problems

Blender Addon (BlendLuxCore)

New features

Alpha0 released

Alpha1 released

Alpha2 released

  • show a warning if the scene contains a lot of light sources
  • expose direct light type property of triangle meshes
  • new render statistics panel in the image editor toolshelf (LuxCore category), provides in-depth render information with option to compare two render slots
  • Add support for image sequences
  • Improved export process and viewport render updates

Alpha3 released

  • remove min/max limits of world HDRI rotation
  • If pyluxcore import fails, show the most common error source in the error message
  • In world sky light settings, the dropdown for the linked sun light now shows only sun lamps as available options
  • Improved hair export (faster and drastically reduced memory usage), improved UI and descriptions of hair settings
  • Can now define hair UVs without creating vertex colors (this saves memory)
  • Can now interpolate vertex colors over each hair (user can specify root and tip colors)
  • Can now input RGB/HSV values into the constant color texture UI (without having to click on the color property)
  • When a new link is about to replace an old link, reconnect the old link to another suitable socket on the same node, if possible

Fixed Bugs

Alpha0 released

Alpha1 released

Alpha2 released

Alpha3 released

Known problems