LuxCoreRender Release Notes v2.1
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LuxCore
New features:
- Denoiser
- Updated to VisualStudio C++ 2017
- Updated to Boost v1.67
- Updated to OpenImageIO v1.8.11
- Updated to OpenEXR v2.2.0
- Updated to Embree v3.2.0
Fixed bugs:
- Fixed few errors in pyluxcoretools
- Fixed infinite lights emission for BIDIRCPU/LIGTHCPU
- Normal mesh now have a local space like instanced mesh (for animation and procedural textures)
Known problems:
- LuxCore API requires latin locale
- accelerator.bvh.builder.type = EMBREE_MORTON doesn't work with the latest Embree
- Python crashes when calling sys.exit()
BlendLuxCore
New features:
- show a label in the UI if OpenCL engine is selected in build without OpenCL support
- Allow random sampler to be used with Bidir (for better denoising results), show a warning if Metropolis is combined with the denoiser
- do not create a lightgroup pass if only the default lightgroup is used
- add operator to import multiple images at once (node editor), restructure node categories
- make LuxCore nodes work with reroutes
- add support for smoke velocity channel
- add lightgroup support for volumes
- new invert texture node
- support for mesh auto smooth option
Fixed bugs:
- fix incorrect halt condition check
- fix exception when updating light attributes from Python console
- Unsaved generated images do not work as imagemap textures
- fix ColorMix node having min/max sockets instead of scalars in clamp mode
- fix broken material preview
- fix backface sockets being visible by default
- Blender interface lags a lot when rendering large resolutions
- fix some errors if no there is no world
- fix various bugs in world update logic when deleting/switching worlds
- fix hair export creating orphaned mesh data, improve hair export performance
Known problems: