LuxCoreRender Release Notes v2.1
LuxCore
New features:
- Denoiser
- Updated to VisualStudio C++ 2017
- Alpha0 released
- Updated to Boost v1.67
- Updated to OpenImageIO v1.8.11
- Updated to OpenEXR v2.2.0
- Updated to Embree v3.2.0
- Alpha1 released
- Direct Light Sampling Cache (CPU version)
- Alpha2 released
Fixed bugs:
- Fixed few errors in pyluxcoretools
- Alpha0 released
- Fixed infinite lights emission for BIDIRCPU/LIGTHCPU
- Normal mesh now have a local space like instanced mesh (for animation and procedural textures)
- Alpha1 released
- Alpha2 released
Known problems:
- LuxCore API requires latin locale
- accelerator.bvh.builder.type = EMBREE_MORTON doesn't work with the latest Embree
- Python crashes when calling sys.exit()
BlendLuxCore
New features:
- Alpha0 released
- show a label in the UI if OpenCL engine is selected in build without OpenCL support
- Allow random sampler to be used with Bidir (for better denoising results), show a warning if Metropolis is combined with the denoiser
- do not create a lightgroup pass if only the default lightgroup is used
- add operator to import multiple images at once (node editor), restructure node categories
- make LuxCore nodes work with reroutes
- add support for smoke velocity channel
- add lightgroup support for volumes
- new invert texture node
- support for mesh auto smooth option
- Tile highlighting
- Pause mode (Video)
- Alpha1 released
- Implement support for RTPATHOCL (GPU rendering) in viewport render
- show a warning if the scene contains a lot of light sources
- expose direct light type property of triangle meshes
- new render statistics panel in the image editor toolshelf (LuxCore category), provides in-depth render information with option to compare two render slots
- Add support for image sequences
Fixed bugs:
- Alpha0 released
- fix incorrect halt condition check
- fix exception when updating light attributes from Python console
- Unsaved generated images do not work as imagemap textures
- fix ColorMix node having min/max sockets instead of scalars in clamp mode
- fix broken material preview
- fix backface sockets being visible by default
- Blender interface lags a lot when rendering large resolutions
- fix some errors if no there is no world
- fix various bugs in world update logic when deleting/switching worlds
- fix hair export creating orphaned mesh data, improve hair export performance
- Alpha1 released
- fix float overflow after rendering more than 17 hours (regression introduced in v2.1alpha1)
- fix unit scale (aka worldscale) not being applied in some places
- Fix for 'Orthographic camera in final render does not match 3D view'
Known problems: