Difference between revisions of "LuxCoreRender Release Notes v2.1"

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''Alpha3 released''
 
''Alpha3 released''
  
* reworked the film of CPU engines to be shared among threads instead of copied, reducing memory usage of CPU engines (see [https://github.com/LuxCoreRender/BlendLuxCore/issues/151#issuecomment-412856800 this issue])
+
* Reworked the film of CPU engines to be shared among threads instead of copied, reducing memory usage of CPU engines (see [https://github.com/LuxCoreRender/BlendLuxCore/issues/151#issuecomment-412856800 this issue])
  
 
===Fixed Bugs===
 
===Fixed Bugs===

Revision as of 08:43, 13 September 2018

LuxCore

New Features

  • Denoiser
  • Updated to VisualStudio C++ 2017

Alpha0 released

  • Updated to Boost v1.67
  • Updated to OpenImageIO v1.8.11
  • Updated to OpenEXR v2.2.0
  • Updated to Embree v3.2.0

Alpha1 released

Alpha2 released
Alpha3 released

  • Reworked the film of CPU engines to be shared among threads instead of copied, reducing memory usage of CPU engines (see this issue)

Fixed Bugs

  • Fixed few errors in pyluxcoretools

Alpha0 released

  • Fixed infinite lights emission for BIDIRCPU/LIGTHCPU
  • Normal mesh now have a local space like instanced mesh (for animation and procedural textures)

Alpha1 released
Alpha2 released

Alpha3 released

  • Periodic saves now update the files at the end of a rendering session

Known Problems

Blender Addon (BlendLuxCore)

New features

Alpha0 released

Alpha1 released

Alpha2 released

  • show a warning if the scene contains a lot of light sources
  • expose direct light type property of triangle meshes
  • new render statistics panel in the image editor toolshelf (LuxCore category), provides in-depth render information with option to compare two render slots
  • Add support for image sequences
  • Improved export process and viewport render updates

Alpha3 released

  • remove min/max limits of world HDRI rotation

Fixed Bugs

Alpha0 released

Alpha1 released

Alpha2 released

Alpha3 released

  • fix gamma and gain parameters of imagemap texture, they are scalars instead of sockets
  • fix statistics being overwritten when render slot is switched during final render

Known problems