Difference between revisions of "LuxCoreRender Release Notes v2.1"
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=LuxCore= | =LuxCore= | ||
New | ===New Features=== | ||
* [https://forums.luxcorerender.org/viewtopic.php?f=5&t=220 Denoiser] | * [https://forums.luxcorerender.org/viewtopic.php?f=5&t=220 Denoiser] | ||
* Updated to VisualStudio C++ 2017 | * Updated to VisualStudio C++ 2017 | ||
''Alpha0 released'' | |||
* Updated to Boost v1.67 | * Updated to Boost v1.67 | ||
* Updated to OpenImageIO v1.8.11 | * Updated to OpenImageIO v1.8.11 | ||
* Updated to OpenEXR v2.2.0 | * Updated to OpenEXR v2.2.0 | ||
* Updated to Embree v3.2.0 | * Updated to Embree v3.2.0 | ||
''Alpha1 released'' | |||
* [https://forums.luxcorerender.org/viewtopic.php?f=5&t=430 Direct Light Sampling Cache (CPU version)] | * [https://forums.luxcorerender.org/viewtopic.php?f=5&t=430 Direct Light Sampling Cache (CPU version)] | ||
Fixed | ''Alpha2 released'' | ||
===Fixed Bugs=== | |||
* Fixed few errors in pyluxcoretools | * Fixed few errors in pyluxcoretools | ||
''Alpha0 released'' | |||
* Fixed infinite lights emission for BIDIRCPU/LIGTHCPU | * Fixed infinite lights emission for BIDIRCPU/LIGTHCPU | ||
* Normal mesh now have a local space like instanced mesh (for animation and procedural textures) | * Normal mesh now have a local space like instanced mesh (for animation and procedural textures) | ||
''Alpha1 released''<br> | |||
''Alpha2 released'' | |||
* Fixed a problem when using many layers of transparent object (https://github.com/LuxCoreRender/LuxCore/issues/124) | * Fixed a problem when using many layers of transparent object (https://github.com/LuxCoreRender/LuxCore/issues/124) | ||
Known | ===Known Problems=== | ||
* [https://github.com/LuxCoreRender/LuxCore/issues/103 LuxCore API requires latin locale] | * [https://github.com/LuxCoreRender/LuxCore/issues/103 LuxCore API requires latin locale] | ||
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* [https://github.com/LuxCoreRender/LuxCore/issues/124 TILEPATHOCL (and RTPATHOCL) count the layers of transparent surfaces as an iteration of the rendering fines state machine so they requires to increase the max. path depth to avoid black regions.] | * [https://github.com/LuxCoreRender/LuxCore/issues/124 TILEPATHOCL (and RTPATHOCL) count the layers of transparent surfaces as an iteration of the rendering fines state machine so they requires to increase the max. path depth to avoid black regions.] | ||
=BlendLuxCore= | =Blender Addon (BlendLuxCore)= | ||
===New features=== | |||
''Alpha0 released'' | |||
* [https://github.com/LuxCoreRender/BlendLuxCore/commit/7462f6ed0efbc9809fd78cdaa0635dde20653d9f show a label in the UI if OpenCL engine is selected in build without OpenCL support] | * [https://github.com/LuxCoreRender/BlendLuxCore/commit/7462f6ed0efbc9809fd78cdaa0635dde20653d9f show a label in the UI if OpenCL engine is selected in build without OpenCL support] | ||
* [https://github.com/LuxCoreRender/BlendLuxCore/commit/321e330e2adaebf466423c593fbc5b9574c5785b Allow random sampler to be used with Bidir (for better denoising results), show a warning if Metropolis is combined with the denoiser] | * [https://github.com/LuxCoreRender/BlendLuxCore/commit/321e330e2adaebf466423c593fbc5b9574c5785b Allow random sampler to be used with Bidir (for better denoising results), show a warning if Metropolis is combined with the denoiser] | ||
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* [https://github.com/LuxCoreRender/BlendLuxCore/issues/21 Tile highlighting] | * [https://github.com/LuxCoreRender/BlendLuxCore/issues/21 Tile highlighting] | ||
* [https://github.com/LuxCoreRender/BlendLuxCore/issues/169 Pause mode] [https://youtu.be/aw5E9B_jMww '''(Video)'''] | * [https://github.com/LuxCoreRender/BlendLuxCore/issues/169 Pause mode] [https://youtu.be/aw5E9B_jMww '''(Video)'''] | ||
''Alpha1 released'' | |||
* [https://forums.luxcorerender.org/viewtopic.php?f=5&t=9&p=4476#p4476 Implement support for RTPATHOCL (GPU rendering) in viewport render] | * [https://forums.luxcorerender.org/viewtopic.php?f=5&t=9&p=4476#p4476 Implement support for RTPATHOCL (GPU rendering) in viewport render] | ||
''Alpha2 released'' | |||
* show a warning if the scene contains a lot of light sources | * show a warning if the scene contains a lot of light sources | ||
* expose direct light type property of triangle meshes | * expose direct light type property of triangle meshes | ||
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* Improved export process and viewport render updates | * Improved export process and viewport render updates | ||
Fixed | ===Fixed Bugs=== | ||
''Alpha0 released'' | |||
* [https://github.com/LuxCoreRender/BlendLuxCore/commit/f8f83b70abaa575e3f4dd0eeb54c0b252dba5dcd fix incorrect halt condition check] | * [https://github.com/LuxCoreRender/BlendLuxCore/commit/f8f83b70abaa575e3f4dd0eeb54c0b252dba5dcd fix incorrect halt condition check] | ||
* [https://github.com/LuxCoreRender/BlendLuxCore/commit/0d63f067af2b1a0232cfd49b8fe3cd313625f46e fix exception when updating light attributes from Python console] | * [https://github.com/LuxCoreRender/BlendLuxCore/commit/0d63f067af2b1a0232cfd49b8fe3cd313625f46e fix exception when updating light attributes from Python console] | ||
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* [https://github.com/LuxCoreRender/BlendLuxCore/commit/c1e925b0557c03d1c9247561265250d93c1f555e fix various bugs in world update logic when deleting/switching worlds] | * [https://github.com/LuxCoreRender/BlendLuxCore/commit/c1e925b0557c03d1c9247561265250d93c1f555e fix various bugs in world update logic when deleting/switching worlds] | ||
* [https://github.com/LuxCoreRender/BlendLuxCore/commit/a11234c94b4a8579df5bb387898aba31e716a421 fix hair export creating orphaned mesh data, improve hair export performance] | * [https://github.com/LuxCoreRender/BlendLuxCore/commit/a11234c94b4a8579df5bb387898aba31e716a421 fix hair export creating orphaned mesh data, improve hair export performance] | ||
''Alpha1 released'' | |||
* fix float overflow after rendering more than 17 hours (regression introduced in v2.1alpha1) | * fix float overflow after rendering more than 17 hours (regression introduced in v2.1alpha1) | ||
* fix unit scale (aka worldscale) not being applied in some places | * fix unit scale (aka worldscale) not being applied in some places | ||
* [https://github.com/LuxCoreRender/BlendLuxCore/commit/ac6ed671d730e2cf0343d36d6d17a8b4972d1d98 Fix for 'Orthographic camera in final render does not match 3D view'] | * [https://github.com/LuxCoreRender/BlendLuxCore/commit/ac6ed671d730e2cf0343d36d6d17a8b4972d1d98 Fix for 'Orthographic camera in final render does not match 3D view'] | ||
Known problems | ''Alpha2 released'' | ||
===Known problems=== | |||
* [https://github.com/LuxCoreRender/BlendLuxCore/issues/167 Inserted keyframes in material node graph don't show up in graph editor or anywhere else] | * [https://github.com/LuxCoreRender/BlendLuxCore/issues/167 Inserted keyframes in material node graph don't show up in graph editor or anywhere else] | ||
* [https://github.com/LuxCoreRender/BlendLuxCore/issues/148 Blender crashes when Ctrl+C is pressed to copy an object with a material] | * [https://github.com/LuxCoreRender/BlendLuxCore/issues/148 Blender crashes when Ctrl+C is pressed to copy an object with a material] |
Revision as of 17:27, 31 July 2018
LuxCore
New Features
- Denoiser
- Updated to VisualStudio C++ 2017
Alpha0 released
- Updated to Boost v1.67
- Updated to OpenImageIO v1.8.11
- Updated to OpenEXR v2.2.0
- Updated to Embree v3.2.0
Alpha1 released
Alpha2 released
Fixed Bugs
- Fixed few errors in pyluxcoretools
Alpha0 released
- Fixed infinite lights emission for BIDIRCPU/LIGTHCPU
- Normal mesh now have a local space like instanced mesh (for animation and procedural textures)
Alpha1 released
Alpha2 released
- Fixed a problem when using many layers of transparent object (https://github.com/LuxCoreRender/LuxCore/issues/124)
Known Problems
- LuxCore API requires latin locale
- accelerator.bvh.builder.type = EMBREE_MORTON doesn't work with the latest Embree
- Python crashes when calling sys.exit()
- TILEPATHOCL (and RTPATHOCL) count the layers of transparent surfaces as an iteration of the rendering fines state machine so they requires to increase the max. path depth to avoid black regions.
Blender Addon (BlendLuxCore)
New features
Alpha0 released
- show a label in the UI if OpenCL engine is selected in build without OpenCL support
- Allow random sampler to be used with Bidir (for better denoising results), show a warning if Metropolis is combined with the denoiser
- do not create a lightgroup pass if only the default lightgroup is used
- add operator to import multiple images at once (node editor), restructure node categories
- make LuxCore nodes work with reroutes
- add support for smoke velocity channel
- add lightgroup support for volumes
- new invert texture node
- support for mesh auto smooth option
- Tile highlighting
- Pause mode (Video)
Alpha1 released
Alpha2 released
- show a warning if the scene contains a lot of light sources
- expose direct light type property of triangle meshes
- new render statistics panel in the image editor toolshelf (LuxCore category), provides in-depth render information with option to compare two render slots
- Add support for image sequences
- Improved export process and viewport render updates
Fixed Bugs
Alpha0 released
- fix incorrect halt condition check
- fix exception when updating light attributes from Python console
- Unsaved generated images do not work as imagemap textures
- fix ColorMix node having min/max sockets instead of scalars in clamp mode
- fix broken material preview
- fix backface sockets being visible by default
- Blender interface lags a lot when rendering large resolutions
- fix some errors if no there is no world
- fix various bugs in world update logic when deleting/switching worlds
- fix hair export creating orphaned mesh data, improve hair export performance
Alpha1 released
- fix float overflow after rendering more than 17 hours (regression introduced in v2.1alpha1)
- fix unit scale (aka worldscale) not being applied in some places
- Fix for 'Orthographic camera in final render does not match 3D view'
Alpha2 released