Difference between revisions of "LuxCoreRender Release Notes v2.0"

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* [http://www.luxrender.net/forum/viewtopic.php?f=30&t=13329 Binary SDK]
* [http://www.luxrender.net/forum/viewtopic.php?f=30&t=13329 Binary SDK]
* [http://www.luxrender.net/forum/viewtopic.php?f=8&t=13316&p=126300#p126300 Area lights with variable directional light]
* [http://www.luxrender.net/forum/viewtopic.php?f=8&t=13316&p=126300#p126300 Area lights with variable directional light]
* Embree [https://github.com/Dade916/embree custom version] integrated back in the main project. Using again standard Embree. Updated to the latest version.
* Embree [https://github.com/Dade916/embree custom version] integrated back in the main Intel project. Using again standard Embree. Updated to the latest version.
* Added the support for saving all scene information in a single binary file
* Added the support for saving all scene information in a single binary file
* Added the support for saving all render configuration information in a single binary file
* Added the support for saving all render configuration information in a single binary file

Revision as of 15:46, 26 December 2017

New features:

Fixed bugs:

  • Fixed a bug in Glossy2 material (Fresnel reflection related code)
  • Fixed NaNs in Metal2 material
  • Fixed NaNs in Scale texture bump mapping code
  • Fixed a bug when saving light sources defined with an old deprecated syntax

Known problems: