Difference between revisions of "LuxCoreRender Release Notes v2.0"

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* [http://www.luxrender.net/forum/viewtopic.php?f=30&t=13329 Binary SDK]
* [http://www.luxrender.net/forum/viewtopic.php?f=30&t=13329 Binary SDK]
* [http://www.luxrender.net/forum/viewtopic.php?f=8&t=13316&p=126300#p126300 Area lights with variable directional light]
* [http://www.luxrender.net/forum/viewtopic.php?f=8&t=13316&p=126300#p126300 Area lights with variable directional light]
* Embree [https://github.com/Dade916/embree custom version] integrated back in the main project. Using again standard Embree. Updated to the latest version.
* Added the support for saving all scene information in a single binary file
* Added the support for saving all render configuration information in a single binary file
* All LuxCore objects now keep the original names used in LuxCore SDL (visible when using FILESAVER engine for instance)
* Can now save and resume the rendering from a single file (a binary file with RenderConfig+Scene+RenderState+Film information)
* TILEPATH tiles initialization is now done using multi-threading
* Now .bpy serialized mesh file can be used in any place where it was only possible to use a .ply file
* Changed the default min. epsilon from 1e-9f to 1e-5f
* Python unit test now automatically run at any commit at [https://travis-ci.org travis-ci.org]
Fixed bugs:
* Fixed a bug in Glossy2 material (Fresnel reflection related code)
* Fixed NaNs in Metal2 material
* Fixed NaNs in Scale texture bump mapping code
* Fixed a bug when saving light sources defined with an old deprecated syntax
Known problems:
* [https://github.com/LuxCoreRender/LuxCore/issues/11 PATHOCL+METROPOLIS output difference with PATHOCL+RANDOM/SOBOL]
* [https://github.com/LuxCoreRender/LuxCore/issues/2 accelerator.bvh.builder.type = EMBREE_MORTON doesn't work with the latest Embree]

Revision as of 15:39, 26 December 2017

New features:

Fixed bugs:

  • Fixed a bug in Glossy2 material (Fresnel reflection related code)
  • Fixed NaNs in Metal2 material
  • Fixed NaNs in Scale texture bump mapping code
  • Fixed a bug when saving light sources defined with an old deprecated syntax

Known problems: