Difference between revisions of "LuxCoreRender Procedural Textures"
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(Created page with " LuxCoreRender's procedural textures are very flexible and covers a wide range of different looks. Not only that, but they can also be combined by using the Math node which pr...") |
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<gallery mode="nolines" widths= | <gallery mode="nolines" widths=400px heights=200px> | ||
file:Textures_blender_clouds.jpg|thumb|Blend | file:Textures_blender_clouds.jpg|thumb|Blend | ||
file:Textures_blender_clouds.jpg|thumb|Clouds | file:Textures_blender_clouds.jpg|thumb|Clouds | ||
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<gallery mode="nolines" widths= | <gallery mode="nolines" widths=400px heights=200px> | ||
file:Textures_blender_clouds.jpg|thumb|Distorted Noise | file:Textures_blender_clouds.jpg|thumb|Distorted Noise | ||
file:Textures_blender_clouds.jpg|thumb|Magic | file:Textures_blender_clouds.jpg|thumb|Magic | ||
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<gallery mode="nolines" widths= | <gallery mode="nolines" widths=400px heights=200px> | ||
file:Textures_blender_clouds.jpg|thumb|Marble | file:Textures_blender_clouds.jpg|thumb|Marble | ||
file:Textures_blender_clouds.jpg|thumb|Musgrave | file:Textures_blender_clouds.jpg|thumb|Musgrave | ||
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<gallery mode="nolines" widths= | <gallery mode="nolines" widths=400px heights=200px> | ||
file:Textures_blender_clouds.jpg|thumb|Noise | file:Textures_blender_clouds.jpg|thumb|Noise | ||
file:Textures_blender_clouds.jpg|thumb|Stucci | file:Textures_blender_clouds.jpg|thumb|Stucci | ||
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<gallery mode="nolines" widths= | <gallery mode="nolines" widths=400px heights=200px> | ||
file:Textures_blender_clouds.jpg|thumb|Voronoi | file:Textures_blender_clouds.jpg|thumb|Voronoi | ||
file:Textures_blender_clouds.jpg|thumb|Wood | file:Textures_blender_clouds.jpg|thumb|Wood | ||
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<gallery mode="nolines" widths= | <gallery mode="nolines" widths=400px heights=200px> | ||
file:Textures_blender_clouds.jpg|thumb|Brick | file:Textures_blender_clouds.jpg|thumb|Brick | ||
file:Textures_blender_clouds.jpg|thumb|Checkerboard | file:Textures_blender_clouds.jpg|thumb|Checkerboard | ||
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file:Textures_blender_clouds.jpg|thumb|Dots | file:Textures_blender_clouds.jpg|thumb|Dots | ||
file:Textures_blender_clouds.jpg|thumb|Fbm | file:Textures_blender_clouds.jpg|thumb|Fbm | ||
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<gallery mode="nolines" widths= | <gallery mode="nolines" widths=400px heights=200px> | ||
file:Textures_blender_clouds.jpg|thumb|Marble | file:Textures_blender_clouds.jpg|thumb|Marble | ||
file:Textures_blender_clouds.jpg|thumb|UV | file:Textures_blender_clouds.jpg|thumb|UV | ||
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<gallery mode="nolines" widths= | <gallery mode="nolines" widths=400px heights=200px> | ||
file:Textures_blender_clouds.jpg|thumb|Windy | file:Textures_blender_clouds.jpg|thumb|Windy | ||
file:Textures_blender_clouds.jpg|thumb|Wrinkled | file:Textures_blender_clouds.jpg|thumb|Wrinkled |
Revision as of 13:24, 10 December 2017
LuxCoreRender's procedural textures are very flexible and covers a wide range of different looks. Not only that, but they can also be combined by using the Math node which provides mix/add/subtract/multiply functions. Most textures generate a noise based on noise size and noise depth. Noise size adjusts the scale of the texture and noise depth adjusts the amount of details. Increasing depth will give finer details but are also slower to render.
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