Difference between revisions of "LuxCoreRender Procedural Textures"

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(Created page with " LuxCoreRender's procedural textures are very flexible and covers a wide range of different looks. Not only that, but they can also be combined by using the Math node which pr...")
 
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{| class="wikitable"  
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<gallery mode="nolines" widths=200px heights=200px>
<gallery mode="nolines" widths=400px heights=200px>
file:Textures_blender_clouds.jpg|thumb|Blend
file:Textures_blender_clouds.jpg|thumb|Blend
file:Textures_blender_clouds.jpg|thumb|Clouds
file:Textures_blender_clouds.jpg|thumb|Clouds
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<gallery mode="nolines" widths=200px heights=200px>
<gallery mode="nolines" widths=400px heights=200px>
file:Textures_blender_clouds.jpg|thumb|Distorted Noise
file:Textures_blender_clouds.jpg|thumb|Distorted Noise
file:Textures_blender_clouds.jpg|thumb|Magic
file:Textures_blender_clouds.jpg|thumb|Magic
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<gallery mode="nolines" widths=200px heights=200px>
<gallery mode="nolines" widths=400px heights=200px>
file:Textures_blender_clouds.jpg|thumb|Marble
file:Textures_blender_clouds.jpg|thumb|Marble
file:Textures_blender_clouds.jpg|thumb|Musgrave
file:Textures_blender_clouds.jpg|thumb|Musgrave
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<gallery mode="nolines" widths=200px heights=200px>
<gallery mode="nolines" widths=400px heights=200px>
file:Textures_blender_clouds.jpg|thumb|Noise
file:Textures_blender_clouds.jpg|thumb|Noise
file:Textures_blender_clouds.jpg|thumb|Stucci
file:Textures_blender_clouds.jpg|thumb|Stucci
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<gallery mode="nolines" widths=200px heights=200px>
<gallery mode="nolines" widths=400px heights=200px>
file:Textures_blender_clouds.jpg|thumb|Voronoi
file:Textures_blender_clouds.jpg|thumb|Voronoi
file:Textures_blender_clouds.jpg|thumb|Wood
file:Textures_blender_clouds.jpg|thumb|Wood
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<gallery mode="nolines" widths=200px heights=200px>
<gallery mode="nolines" widths=400px heights=200px>
file:Textures_blender_clouds.jpg|thumb|Brick
file:Textures_blender_clouds.jpg|thumb|Brick
file:Textures_blender_clouds.jpg|thumb|Checkerboard
file:Textures_blender_clouds.jpg|thumb|Checkerboard
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<gallery mode="nolines" widths=200px heights=200px>
<gallery mode="nolines" widths=400px heights=200px>
file:Textures_blender_clouds.jpg|thumb|Dots
file:Textures_blender_clouds.jpg|thumb|Dots
file:Textures_blender_clouds.jpg|thumb|Fbm
file:Textures_blender_clouds.jpg|thumb|Fbm
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<gallery mode="nolines" widths=200px heights=200px>
<gallery mode="nolines" widths=400px heights=200px>
file:Textures_blender_clouds.jpg|thumb|Marble
file:Textures_blender_clouds.jpg|thumb|Marble
file:Textures_blender_clouds.jpg|thumb|UV
file:Textures_blender_clouds.jpg|thumb|UV
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<gallery mode="nolines" widths=200px heights=200px>
<gallery mode="nolines" widths=400px heights=200px>
file:Textures_blender_clouds.jpg|thumb|Windy
file:Textures_blender_clouds.jpg|thumb|Windy
file:Textures_blender_clouds.jpg|thumb|Wrinkled
file:Textures_blender_clouds.jpg|thumb|Wrinkled

Revision as of 13:24, 10 December 2017

LuxCoreRender's procedural textures are very flexible and covers a wide range of different looks. Not only that, but they can also be combined by using the Math node which provides mix/add/subtract/multiply functions. Most textures generate a noise based on noise size and noise depth. Noise size adjusts the scale of the texture and noise depth adjusts the amount of details. Increasing depth will give finer details but are also slower to render.