Difference between revisions of "LuxCoreRender Materials Cloth"

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The Cloth material simulates a woven fabric. The model's parameters are too many to expose individually, but presets are available for typical fabrics such as denim, polyester cloth, wool and silk. The material is based on the PhD thesis "The Appearance of Woven Cloth" by Piti Irawan. LuxCoreRender's implementation is an adaptation of the code in Wenzel Jakob's [http://www.mitsuba-renderer.org/ Mitsuba renderer], which was again based on code by Irawan.
The Cloth material simulates a woven fabric. The model's parameters are too many to expose individually, but presets are available for typical fabrics such as denim, polyester cloth, wool and silk. The material is based on the PhD thesis [https://ecommons.cornell.edu/handle/1813/8331 "The Appearance of Woven Cloth"] by Piti Irawan. LuxCoreRender's implementation is an adaptation of the code in Wenzel Jakob's [http://www.mitsuba-renderer.org/ Mitsuba renderer], which was again based on code by Irawan.


Important note: the object you are assigning this material to will have to be UV unwrapped for this material to work properly.
Important note: the object you are assigning this material to will have to be UV unwrapped for this material to work properly.
<!--
Important note: the object you are assigning this material to will have to be assigned proper U and V texture coordinates for this material to work properly. This is typically done through the process known as UV unwrapping for polygon meshes, or computed analytically for primitives such as spheres, cylinders etc.  -->


== Options ==
== Options ==
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=== Preset Name ===
=== Preset Name ===


Several presets are available with different stitch patterns: denim, silk charmeuse, cotton twill, wool gabardine, polyester lining cloth and silk shantung.
Six presets with different stitch patterns are available. The ones below are rendered with the same diffuse and specular colors, but due to the different stitch patterns and specularity of the preset the look of the cloth varies. More advanced cloth materials can be created by using textures instead of solid colors on the diffuse and specular channels, and by mixing with other materials such as velvet or glossy translucent.
 
<gallery mode="nolines" widths=250px heights=250px perrow=3>
Materials_cloth_denim_simcloth.jpg |Denim
Materials_cloth_silk_charmeuse_simcloth.jpg |Silk Charmeuse
Materials_cloth_cotton_twill_simcloth.jpg |Cotton Twill
Materials_cloth_wool_gabardine_simcloth.jpg |Wool Gabardine
Materials_cloth_polyester_lining_cloth_simcloth.jpg|Polyester Lining
Materials_cloth_silk_shantung_simcloth.jpg |Silk Shantung
</gallery>
 




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Scale of the weave in U and V direction according to the UV unwrapping.
Scale of the weave in U and V direction according to the UV unwrapping.
=== Examples ===
<gallery mode="nolines" widths=300px heights=300px perrow=3>
Materials_cloth_silk_shantung_with_textured_channels.jpg|Silk Chantung with textured diffuse and specular channels
Materials cloth silk charmeuse with textured channels.jpg|Silk Charmeuse with textured diffuse and specular channels
</gallery>
Back to [[LuxCoreRender_Materials|Materials]]

Latest revision as of 18:41, 19 April 2019

Luxcore materials cloth.jpg


The Cloth material simulates a woven fabric. The model's parameters are too many to expose individually, but presets are available for typical fabrics such as denim, polyester cloth, wool and silk. The material is based on the PhD thesis "The Appearance of Woven Cloth" by Piti Irawan. LuxCoreRender's implementation is an adaptation of the code in Wenzel Jakob's Mitsuba renderer, which was again based on code by Irawan.

Important note: the object you are assigning this material to will have to be UV unwrapped for this material to work properly.

Options

Preset Name

Six presets with different stitch patterns are available. The ones below are rendered with the same diffuse and specular colors, but due to the different stitch patterns and specularity of the preset the look of the cloth varies. More advanced cloth materials can be created by using textures instead of solid colors on the diffuse and specular channels, and by mixing with other materials such as velvet or glossy translucent.


Warp and Weft Diffuse Color

Diffuse base color of the warp and weft fibers.


Warp and Weft Specular Color

Specular color of the warp and weft fibers.


Repeat U and V

Scale of the weave in U and V direction according to the UV unwrapping.


Examples


Back to Materials