Difference between revisions of "BlendLuxCore WorldPanel"

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== Header ==  
 
== Header ==  
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The available world light types are:
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* [[Lighting#Sun_and_Sky | Sky]]: A physically correct sky (Hosek and Wilkie sky model). Can be used alone or with a sun light.
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* [[Lighting#Environment_Lighting | HDRI]]: Lights the scene with a high-dynamic range image (latlong mapping).
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* [[Lighting#Environment_Lighting | Flat Color]]: Lights the scene with a solid background color.
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* None: No world light. Use for completely enclosed interior rooms.
  
 
== Sky Settings ==  
 
== Sky Settings ==  
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'''Sun:''' If you use a sunlight in the scene, you should select it in the sky settings.
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The sky will then derive its color from the sun position (it gets more reddish when the sun is close to the horizon).
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It will also copy the gain (brightness) and turbidity (fogginess) settings from the sun lamp.
  
 
== HDRI Settings ==
 
== HDRI Settings ==

Revision as of 17:43, 29 March 2018

Props world.png

Header

The available world light types are:

  • Sky: A physically correct sky (Hosek and Wilkie sky model). Can be used alone or with a sun light.
  • HDRI: Lights the scene with a high-dynamic range image (latlong mapping).
  • Flat Color: Lights the scene with a solid background color.
  • None: No world light. Use for completely enclosed interior rooms.

Sky Settings

Sun: If you use a sunlight in the scene, you should select it in the sky settings. The sky will then derive its color from the sun position (it gets more reddish when the sun is close to the horizon). It will also copy the gain (brightness) and turbidity (fogginess) settings from the sun lamp.

HDRI Settings

Performance

Visibility