Building LuxCoreRender
This page is under construction
This page documents the various processes involved in building LuxCoreRender, starting with version 2.10 “Back-on-track”.
LuxCoreRender's build system has been significantly modified for version 2.10. This document therefore renders obsolete all previous documents related to the compilation of older versions (<=2.9).
For most targets, there are several construction approaches, depending on the use case. This document therefore distinguishes three different construction workflows.
Audience
This document is primarily intended for:
- LuxCoreRender administrators in charge of publishing the various binaries;
- Developers wishing to contribute to the project;
- Package maintainers wishing to integrate all or part of LuxCoreRender into a distribution;
This document assumes that the reader is skilled in the following areas:
- C/C++ compilation
- cmake
- Python Wheels
Familiarity with the Conan package management system may make this document easier to understand.
This document is not intended for end-users without any knowledge about application building. Such users are invited to look for already compiled binaries.
Build Targets
LuxCoreRender contains multiple targets, with dependency links:
We aim to make LuxCoreRender available on the following 4 platforms:
- Linux (glibc 2.28+)
- Windows
- MacOS Intel (>=10.15)
- MacOS Arm (>=12.0)
For Python-related targets, we aim to make LuxCoreRender available for all Python versions supported at a given time (https://devguide.python.org/versions/), i.e. 5 versions in general.
Build Workflows
Publisher Workflow
This workflow is designed to be used by LuxCoreRender administrators to publish a new release of one or more LuxCoreRender components. This workflow takes place in a CI/CD Github pipeline.
Dependencies
Expected outputs
The expected output of Dependencies build is a bundled Conan cache populated with binaries built from sources. Please refer to LuxCoreDeps README for more information.
Canonical build
Caveat: depending on your settings, this action can replace an existing release with a fresh one. Be cautious.
To build a new release of Dependencies:
- Go to
LuxCoreRender/LuxCoreDeps
repository and open Actions menu - Select
LuxCore Dependency Releaser
- Click on
Run workflow
button, in the upper-right corner - Choose the branch (should be
main
), enter the release version, set the options, and clickRun workflow
This action will run the build, create a release (or reuse an existing one, depending on your settings) and upload the build artifacts to the release.
Python Wheels
Samples
=== Dependency
Developper Workflow
Package Maintainer Workflow
LuxCore Dependencies
Outputs
The output of this target is a Conan cache populated with binaries
Principles
LuxCore dependencies are built by LuxCoreDeps.
The process is:
- LuxCoreDeps populates a Conan cache by building each of the required dependencies from its sources.
- This cache is published in LuxCoreDeps releases.
- On LuxCore side, during the build, the cache is retrieved from the release and made available (restored) for LuxCore build.
Server build
LuxCoreDeps is intended to be run by Github CI/CD pipeline.
You will find all workflows in repository actions.:
- LuxCore Dependency Builder: build dependencies, triggered on-demand
- LuxCore Dependency Checker: test dependency build, triggered by push (call Builder)
- LuxCore Dependency Releaser: publish release of dependencies
In a typical workflow: Testing: Releasing
Local build
Local build is