Building LuxCoreRender
This page is under construction
This page documents the various processes involved in building LuxCoreRender, starting with version 2.10 “Back-on-track”.
LuxCoreRender's build system has been significantly modified for version 2.10. This document therefore renders obsolete all previous documents related to the compilation of older versions (<=2.9).
Audience
This document is primarily intended for:
- Developers wishing to contribute to the project;
- LuxCoreRender administrators in charge of publishing the various binaries;
- Package maintainers wishing to integrate all or part of LuxCoreRender into a distribution;
- Advanced users wishing or needing to build LuxCore by themselves.
This document assumes that the reader is familiar with the following areas: - C/C++ compilation - cmake - Python Wheels
Familiarity with the Conan package management system may make this document easier to understand.
This document is not intended for end-users without any knowledge about application building. Such users are invited to look for already compiled binaries.
Build targets
LuxCoreRender contains multiple targets, with dependency links:
Build types
LuxCore Dependencies
Outputs
The output of this target is a Conan cache populated with binaries
Principles
LuxCore dependencies are built by LuxCoreDeps.
The process is:
- LuxCoreDeps populates a Conan cache by building each of the required dependencies from its sources.
- This cache is published in LuxCoreDeps releases.
- On LuxCore side, during the build, the cache is retrieved from the release and made available (restored) for LuxCore build.
Server build
LuxCoreDeps is intended to be run by Github CI/CD pipeline.
You will find all workflows in repository actions.:
- LuxCore Dependency Builder: build dependencies, triggered on-demand
- LuxCore Dependency Checker: test dependency build, triggered by push (call Builder)
- LuxCore Dependency Releaser: publish release of dependencies
In a typical workflow: Testing: Releasing
Local build
Local build is