MaxToLux Plugin Release Notes
MaxToLux
v0.8.7916-beta
New Features
- Add support for object Instancing.
 - Add support for object references.
 - Add support for the non-Latin language.
 - Add support for the European version of 3dsmax that uses "," instead "."
 - Add support for huge names in 3dsmax.
 - Add option flip normal for mesh light/Material.
 - Add more information about render total objects/light/faces
 - Add render time information at the render end -> aborting render will cancel this feature.
 - Add Render information in script listener.
 - Add Lock/Unlock view draw during the render time that will cause speed up the render by using less CPU and GPU.
 
Improvements
- Suspend undo, macro recorder, animation, auto backup that will cause speed up the render base on 3dsmax settings by using less CPU/GPU.
 - Remove unnecessary objects to free up memory after each render.
 - Better handling submaterials
 - better handling subtexures
 
Fixed Bugs
- Fix a huge memory leak.
 - Fix metal, carpaint, Carpaint preset.
 - Fix the first line of render output is always black.
 - Fix Math maps values not work.
 - Flip normal for mesh light.
 - Fixe the perspective view can be rendered in the wrong way sometimes.
 - Fix issue with FileSaver can cause a crash if FileSaver enables when saving project.
 - Fix the issue that an object with the same name can not be rendered.
 - fix wrong detection of Fog environment and atmosphere.
 - Fix conflict with V-ray Toon material.
 - Fix changing in halt condition cause crash.
 - Fix crash on map change 3dsmax 2021.3
 - Fix crash on material type change 2021.3
 - Fix lux lights not loaded in 2021.3
 - Fix glass issues with non-mesh object types like body objects.
 - Fix metal preset
 - Fix carpaint preset
 - Fix Carpaint preset
 - Fix the first line of render output is always black
 - Fix Maps divide-dot-greater-less-power-sub
 - Fix Math maps values not work
 
Installer Improvements
- Add support for 3dsmax 2022.
 - Fix 3dsmax crash after uninstalling the plugin.
 
Knowing issues
- Updating map does not show instantly in material slots
 - Memory leaks when a scene renders with too many passes that can cause a crash.
 - Lux Cameras Missing
 - Render element and layer missing
 - Lux Light incorrect bounding box
 - post-render effect like Bloom does not support yet (interface only)
 - image sampler Michell does not work properly
 
v0.8.2705-beta
- This Build is mostly about bug fixes and unexpected behaviors with un unusual scenes.
 
Fixed Bugs
- Fix the issue with non-exist bitmaps.
 - Fix the issue with corrupted bitmaps.
 - Fix the issue with not supporting file format.
 - Fix the issue with unreachable network files.
 - Fix the issue with objects with no mesh.
 - Fix the issue with the unnormal mesh imported from other software.
 - Fix the issue with the objects with missing vertexes.
 - Fix the issue with mesh with no face or less than 3 connected vertexes.
 
Installer Improvements
- Update installer to support new build.
 
Knowing issues
Objects with bumps can get darker than usual.
- Lux Cameras Missing
 - Render element and layer missing
 - Lux Light incorrect bounding box
 - post-render effect like Bloom does not support yet (interface only)
 - image sampler Michell does not work properly
 - The perspective camera can be rendered in the wrong way sometimes.
 - If the fileserver option is enabled when saving the project 3dsmax will crash next time trying to open the project.
 
v0.8.2501-beta
New Features
- Change default renders engine to PathCPU for better compatibility.
 - Change material preview renders engine to PathCPU for better compatibility.
 - Add support for lightmap and mesh light for all materials.
 - Brand new Null material.
 
Improvements
- Better support for 3dsmax 2020 and 2021.
 - Speed up light map check for material by inverting parameters.
 
Fixed Bugs
- Fix default auto light save option.
 - Fix OpenCL device save options.
 - Fixed null material conflict with standard and Vray renderer.
 - Fixed null material conflict with standard and standard renderer.
 - Many bug fixes and features.
 
Installer Improvements
- Update installer to support new build.
 
Knowing issues
Objects with bumps can get darker than usual.
- Lux Cameras Missing
 - Render element and layer missing
 - Lux Light incorrect bounding box
 - post-render effect like Bloom does not support yet (interface only)
 - image sampler Michell does not work properly
 - The perspective camera can be rendered in the wrong way sometimes.
 - If the fileserver option is enabled when saving the project 3dsmax will crash next time trying to open the project.
 
v0.8.1904-beta
New Features
- Better support for 3dsmax 2020 and 2021.
 - Add IBL Environment map support.
 - Add environment Fog effect support.
 - Remove intel GPU or CPU selected by default with OpenCL.
 - Add laser light and camera volumetric map support.
 - Add support for the unit system.
 - Add support for rescaling scene before render.
 - Add support of all image formate like Png 48bit, Exr, HDRi, etc.
 - Add Perspective render. no more need to create a camera before hit render. (need to be reversed in a few cases)
 - Add Language Translation package for material/Maps/Objects.
 - Add support for object group.
 
- A new set of textures are available now
- Volume Clear Map
 - Volume Homogeneous Map
 - Volume Heterogeneous Map
 
 
- Add UV Tile modifier support
 
Improvements
- Multi-Thread object translation (20% faster).
 - Add default value for render settings.
 - Add default value for materials.
 - Better viewport shader support.
 - Add missing Transparency map.
 - Add Glossy coated missing options.
 
Fixed Bugs
- Fix unlink material parameters.
 - Fix crash on material editor build material cache with null material.
 - Fix render parameters and materials not saving properly.
 - Fix conflict with Vray materials.
 - Fix Bump and Normal bump not working correctly.
 - Fix wrong alpha channel in VFB
 - Fix Objects faces can randomly get dark with OpenCL render engine.
 - Fix of multi GPU selection not work correctly.
 - Fix missing Transparency map.
 - Fix bump sample issue.
 - Fix Hidden object inside the group can still render.
 
Installer Improvements
- Update installer.
 - Better uninstall progress.
 - Add a cover image license.
 - Update the license.
 
Knowing issues
Objects with bumps can get darker than usual.
- Lux Cameras Missing
 - Render element and layer missing
 - Lux Light incorrect bounding box
 - post-render effect like Bloom does not support yet (interface only)
 - image sampler Michell does not work properly
 - The perspective camera can be rendered in the wrong way sometimes.
 
v0.7.1701-beta.1
New Features
- Add support for 3dsmax 2020 and 2021.
 - Add Cuda GPU support.
 - Update to LuxCore 2.5.1b.
 - Fix crash with no image selected for bitmap texture.
 - Fix crash on material editor build material cache.
 - Fix conflict with Arnold Renderer.
 - Multi-Thread material editor (Slate editor only).
 
- A new set of textures are available now
- Normal Map
 - Checker 2d
 - Checker 3d
 
 
- Complete set of Lux Math textures
- Abs
 - Add
 - Clamp
 - Divide
 - Dotproducutn
 - Greater than
 - Less than
 - Mix
 - Modulo
 - Power
 - Round
 - Scale
 - Subtract
 
 
- Add UV map modifier support
 - Add OpenSubdivide support
 
Improvements
- Render material in a background thread (Node material editor only)
 - Multi-Thread export materials
 - Material category fixed
 - Maps category fixed
 - Better memory handling in a huge scene
 - load material and maps after select MaxToLux
 - Slightly Faster material preview
 
Fixed Bugs
- Fixed issue with big scenes
 - Fix memory leak in render time
 - Fixed crash if Change Material type
 - Fixed crash if the texture has a long path or contains space - Replaced with the asset manager for better file handling
 - Fixed crash if any object, texture, or material name contains a special character or space
 - Fix for Any object without material will be moved to the center point.
 - Fixed crash where no image pipeline selected
 - Fix glass does not render correctly
 - Fixed Sobol sampler does not work properly
 - Fix denoiser not work on the final render
 - Fix texture issue that causes first texture always removed from scene and cause crash on the final render
 
Installer Improvements
- using Dynamic Dll instead of static lib, a huge benefit on compile-time and easier for maintenance.
 - uninstall plugin can cause 3dsmax crash Fixed
 - Brand new installer base on opensource Wix toolset. many features with Smaller package size and auto-detection.
 - It is possible to select the 3dsMax version at setup time.
 - Autodetect multiple version of 3dsmax location
 - Autodetect of selected 3dsmax location
 - Better installation handler
 
Knowing issues
- Bump and Normal bump not working correctly.
 - Objects with bumps can get darker than usual.
 - Objects faces can randomly get dark with OpenCL render engine
 - Volumetric map Missing
 - Lux Cameras Missing
 - Render element and layer missing
 - Lux Light incorrect bounding box
 - post-render effect like Bloom does not support yet (interface only)
 - image sampler Michell does not work properly
 - wrong alpha channel in VFB
 - Better handling of the uninstalling process
 
v0.5.4467-beta.3
New Features
- Added the support for 3dsmax 2018-2019-2020-2021(Problem with openimageIO.dll still persist)
 - Added the support for sub materials
 - Added the support for sub textures
 - support for regional local language (beta)
 - Add support for render device selection
 - Add support for IBL (image-based lighting)
 - Add world volume support
 - Add support for Smooth segment group
 - Add support for multilayer material support
 - Add support for viewport material support (beta)
 
- Add brand New Lux Lights
- Laser
 - Sky
 - Sun
 - Spot
 - Point
 - Sphere
 
 
- Add all image pipelines
- Gamma Correction
 - Auto Linear
 - Lux Linear
 - Tonemap Linear
 - Reinhard
 - Gaussian Filter
 - Odin Denoiser
 
 
Improvements
- Faster material preview
 - Better material preview
 - Better Gamma support (Still gamma need to be set off in 3dsmax)
 - Better support for VFB
 - Better support for Clone VFB
 
Fixed Bugs
- Fixed issue with big scenes
 - Fix memory leak in render time
 - Fixed crash if Change Material type
 - Fixed crash if the texture has a long path or contains space - Replaced with the asset manager for better file handling
 - Fixed crash if any object, texture, or material name contains a special character or space
 - Fix for Any object without material will be moved to the center point.
 - Fixed crash where no image pipeline selected
 - Fix glass does not render correctly
 - Fixed Sobol sampler does not work properly
 - Fix denoiser not work on the final render
 - Fix texture issue that causes first texture always removed from scene and cause crash on the final render
 
Installer Improvements
- Correct name in add remove the program
 - Better installation handler
 - detect 3dsmax location
 - Add registry keys to handle installation and uninstallation
 
Knowing issues
- Bump and Normal bump not working correctly.
 - Volumetric map Missing
 - Wrong category for material
 - Lux Cameras Missing
 - Render element and layer missing
 - Lux Light incorrect bounding box
 - post-render effect like Bloom does not support yet (interface only)
 - uninstall plugin can cause 3dsmax crash
 - image sampler Michell does not work properly
 - wrong alpha channel in VFB