LuxCoreRender Brick Texture

- Output value: float or color
The brick texture generates a 3D projection of a tiled brick-and-mortar pattern.
The parameters can be changed to simulate a variety of common brick and tile installations that have a repeating pattern.
Note: it does not cross corners or handle curved surfaces in a realistic way.
Parameters
- Bond type: choice of 7 patterns: chain link, basket, herringbone, english, flemish, stacked, running
- 5 wall patterns
- chain link, english, flemish, stacked, running
- show on the object's x-by-z faces by default (results dependent on object or global selected in Texture Transform coordinates).
- use Texture Transform, Object Coords, Rotate to move the texture to the desired object face
- 3 floor patterns
- herringbone, basket, stacked
- show on the object's x-by-y faces by default (results dependent on object or global selected in Texture Transform coordinates).
- use Texture Transform, Object Coords, Rotate to move the texture to the desired object face
- 5 wall patterns
- Width: length of brick (longest edge of brick by default)
- Height: row size of brick (stacking height per brick)
- Depth: size of brick face that is covered when stacked (buried inside the surface)
- Mortar size: width of mortar line between bricks
- Bevel: ?
- brickrun: amount of linear offset down the row between adjacent rows
- only works for running, english, flemish
- for the correct pattern, flemish brickrun must be 0.75
- bricktex: color or texture of exposed brick face
- brickmodtex: modulation texture of brick face--sampled randomly for each brick to pick a color that will modify bricktex--use it to break up color uniformity by creating a field of bricks with varying shades or colors
- mortartex: color or texture of exposed mortar lines