Building LuxCoreRender (legacy): Difference between revisions
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== Linux == | == Linux == | ||
<pre> | |||
# Static compilation scripts | |||
git clone https://github.com/LuxCoreRender/LinuxCompile.git | |||
cd LinuxCompile | |||
# LuxCore sources | |||
git clone https://github.com/LuxCoreRender/LuxCore.git | |||
# Start build script, pass the path to the LuxCore sources as first argument | |||
# This will take very long on the first run because it needs to compile all dependencies | |||
./build-64-sse2 LuxCore | |||
</pre> | |||
To test LuxCoreUI, you can now start it: | |||
<pre> | |||
cd LuxCore | |||
./bin/luxcoreui ./scenes/luxball/luxball-hdr.cfg | |||
</pre> | |||
In case you edit any source files and want to recompile quickly, go to the LuxCore sources directory and run <code>make</code> (or <code>make -j8</code> for multithreaded compilation with 8 threads). |
Revision as of 11:47, 2 December 2017
Linux
# Static compilation scripts git clone https://github.com/LuxCoreRender/LinuxCompile.git cd LinuxCompile # LuxCore sources git clone https://github.com/LuxCoreRender/LuxCore.git # Start build script, pass the path to the LuxCore sources as first argument # This will take very long on the first run because it needs to compile all dependencies ./build-64-sse2 LuxCore
To test LuxCoreUI, you can now start it:
cd LuxCore ./bin/luxcoreui ./scenes/luxball/luxball-hdr.cfg
In case you edit any source files and want to recompile quickly, go to the LuxCore sources directory and run make
(or make -j8
for multithreaded compilation with 8 threads).