LuxCoreRender Release Notes v2.11: Difference between revisions
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Split BlendLuxHelper into its own category |
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* Fresnel texture: "custom n,k" now accepts values > 1 | * Fresnel texture: "custom n,k" now accepts values > 1 | ||
* Include "OptiX" in addon settings label to avoid user questions about compatibility | * Include "OptiX" in addon settings label to avoid user questions about compatibility | ||
* Added a workaround for a Blender bug that throws an error when Blender is closed | * Added a workaround for a Blender bug that throws an error when Blender is closed https://projects.blender.org/blender/blender/issues/140488 | ||
* Remove leftover code from the Addons system that is no longer used with the Extensions system. | * Remove leftover code from the Addons system that is no longer used with the Extensions system. | ||
* Limit float values in viewport render to 16-bit in order to avoid overexposed areas being displayed as black. | * Limit float values in viewport render to 16-bit in order to avoid overexposed areas being displayed as black. | ||
* Remove default filtering of Intel GPU devices | * Remove default filtering of Intel GPU devices | ||
* Add a checkbox to the material output node for enabling an override: When using shadow color, this allows light rays in addition to the shadow rays. (default off == no light rays, only shadow rays) | * Add a checkbox to the material output node for enabling an override: When using shadow color, this allows light rays in addition to the shadow rays. (default off == no light rays, only shadow rays) | ||
* Fix rounding of convergence percentage, reaching 100% to early for complex scenes | |||
* Update compatibility for Blender 5.0 | |||
* 2D-mapping: Add an option to allow rotation around the center of UV-coordinate space | |||
= BlendLuxHelper = | = BlendLuxHelper = | ||
Revision as of 13:34, 2 April 2026
BlendLuxCore
- Fresnel texture: "custom n,k" now accepts values > 1
- Include "OptiX" in addon settings label to avoid user questions about compatibility
- Added a workaround for a Blender bug that throws an error when Blender is closed https://projects.blender.org/blender/blender/issues/140488
- Remove leftover code from the Addons system that is no longer used with the Extensions system.
- Limit float values in viewport render to 16-bit in order to avoid overexposed areas being displayed as black.
- Remove default filtering of Intel GPU devices
- Add a checkbox to the material output node for enabling an override: When using shadow color, this allows light rays in addition to the shadow rays. (default off == no light rays, only shadow rays)
- Fix rounding of convergence percentage, reaching 100% to early for complex scenes
- Update compatibility for Blender 5.0
- 2D-mapping: Add an option to allow rotation around the center of UV-coordinate space
BlendLuxHelper
- Adding BlendLuxHelper: A new helper, in the form of a Blender extension, which allows to configure the wheel that is imported by BlendLuxCore.
Change installation mechanism to use bpy.utils.extension_path_user()(Reworked within the scope of BlendLuxHelper)Added a Linux development shell script (optional utility for developers)(replaced by BlendLuxHelper)
LuxCore
- Reduction of Boost footprint, replaced with standard equivalents available in C++20.
- For the need of previous point: replacement of apple-clang by clang 20 on MacOS platforms
- New target 'wheel-test' that builds a testing wheel in local build (
make wheel-test) - Requirement checking in
make deps - luxrays: rename GetConfigDir as GetCacheDir and use XDG_CACHE_HOME according to specifications (@illwieckz)
- Subdivision: add an "adaptive" setting to select between adaptive refinement and uniform refinement
- Subdivision: multithreaded version
- Fix a bug leading to unstable brightness between renderings when using saved crashes (Credit to FELIX Render developers)
- Fix volume evaluation in BiDir engine https://github.com/LuxCoreRender/LuxCore/issues/647
- Fix various bugs when using orthographic camera with light tracing https://github.com/LuxCoreRender/LuxCore/issues/667
- Apply the behavior of the BiDir engine w.r.t. shadow color mechanism to Path+Light tracing. Breaking change for scenes using shadow color and light tracing (not BiDir)!
LuxCoreDeps
- Dependencies updated to latest versions
- Removed a workaround introduced in previous version (we used to build a fake wheel to get containerization)
- OpenMP - MacOS: Use of homebrew OpenMP (up-to-date, compatible with clang 20) rather than Conan llvm-openmp (version 17...). As a consequence, for MacOS Intel, a version >= 13.0 is required.
- Opensubdiv: tbb activation. As a consequence, for MacOS Arm, a version >= 14.2 is required.
- OpenImageIO: deactivation of several image formats that seem unrelated to or unsupported by LuxCore: freetype, hdf5, ffmpeg, libheif, ptex, opencv, webp. This removal spares both compilation time and build result size. Those formats are reactivable, in case they were missing.
- OpenImageIO: To the contrary, activation of tbb option.
- Embree: Upgraded to version 4.
- libjpeg: Replaced with libjpeg-turbo