Building LuxCoreRender - FAQ: Difference between revisions
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* Step#3bis: Build luxcoreui: | * Step#3bis: Build luxcoreui: | ||
<pre>make luxcoreui</pre> | <pre>make luxcoreui</pre> | ||
== Can I use <code>git bisect</code>? == | |||
Yes, if you need to find a faulty commit, you can use `git bisect`. | |||
In that case, please note the correct verb to build LuxCoreRender at each step is | |||
<pre>make clear && make deps && make</pre> | |||
Caveat: this method only works for version >= v2.10.0. | |||
Revision as of 11:16, 14 March 2026
Is it possible to set-up a local-only, end-to-end, build chain?
Yes it is, but for Linux only, at the moment, and starting with v2.11.
Also, important caveat: this kind of build is solely intended for development and tests. Do not use in production
- Step#1: Build dependencies locally
Use local plain build or local CI build of LuxCoreDeps
- Step#2: Inject local dependencies in LuxCore build
python -m build-system.luxmake deps --local <path/to/deps> --release test
- Step#3: Build a testing wheel
make wheel-test
- Step#4: Inject testing wheel in Blender:
Use BlendLuxHelper
For a debugging with luxcoreui only, one can also replace steps #3 & #4 by:
- Step#3bis: Build luxcoreui:
make luxcoreui
Can I use git bisect?
Yes, if you need to find a faulty commit, you can use `git bisect`.
In that case, please note the correct verb to build LuxCoreRender at each step is
make clear && make deps && make
Caveat: this method only works for version >= v2.10.0.