Building LuxCoreRender - FAQ: Difference between revisions

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Step#2: Inject local dependencies in LuxCore build:
Step#2: Inject local dependencies in LuxCore build
<pre>python -m build-system.luxmake deps --local <path/to/deps> --release test</pre>
<pre>python -m build-system.luxmake deps --local <path/to/deps> --release test</pre>




Step#3: Build a testing wheel:
Step#3: Build a testing wheel
<pre>make wheel-test</pre>
<pre>make wheel-test</pre>


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Step#4: Inject testing wheel in Blender:
Step#4: Inject testing wheel in Blender:
Use BlendLuxHelper
Use BlendLuxHelper



Revision as of 06:27, 11 February 2026

Is it possible, in a develop & debug context, to set-up a local-only, end-to-end, build chain?

Yes it is, but for Linux only, at the moment.


Step#1: Build dependencies locally

Use local plain build or local CI build of LuxCoreDeps


Step#2: Inject local dependencies in LuxCore build

python -m build-system.luxmake deps --local <path/to/deps> --release test


Step#3: Build a testing wheel

make wheel-test


Step#4: Inject testing wheel in Blender:

Use BlendLuxHelper


One can also replace steps #3 & #4 by:

Step#3bis: Build luxcoreui:

make luxcoreui


Caveat: this kind of build is solely intended for test.