Building LuxCoreRender - FAQ: Difference between revisions
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== Is it possible, in a develop & debug context, to set-up a local-only, end-to-end, build chain? == | == Is it possible, in a develop & debug context, to set-up a local-only, end-to-end, build chain? == | ||
Yes it is, but for Linux only, at the moment | Yes it is, but for Linux only, at the moment. | ||
Step#1: Build dependencies locally | |||
Step#1: Build dependencies locally | |||
Use [[Building_LuxCoreRender#Local_Plain_Build|local plain build]] or [[Building_LuxCoreRender#Local_Continuous_Integration | local CI build]] of LuxCoreDeps | |||
Revision as of 06:27, 11 February 2026
Is it possible, in a develop & debug context, to set-up a local-only, end-to-end, build chain?
Yes it is, but for Linux only, at the moment.
Step#1: Build dependencies locally
Use local plain build or local CI build of LuxCoreDeps
Step#2: Inject local dependencies in LuxCore build:
python -m build-system.luxmake deps --local <path/to/deps> --release test
Step#3: Build a testing wheel:
make wheel-test
Step#4: Inject testing wheel in Blender: Use BlendLuxHelper
One can also replace steps #3 & #4 by:
Step#3bis: Build luxcoreui:
make luxcoreui
Caveat: this kind of build is solely intended for test.