Building LuxCoreRender - FAQ: Difference between revisions

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Yes it is, but for Linux only, at the moment!
Yes it is, but for Linux only, at the moment!


Step#1: Build dependencies locally: Use [[Building_LuxCoreRender#Local_Plain_Build|local plain build]] or local CI build of LuxCoreDeps
Step#1: Build dependencies locally: Use [[Building_LuxCoreRender#Local_Plain_Build|local plain build]] or [[Building_LuxCoreRender#Local_Continuous_Integration | local CI build]] of LuxCoreDeps





Revision as of 06:25, 11 February 2026

Is it possible, in a develop & debug context, to set-up a local-only, end-to-end, build chain?

Yes it is, but for Linux only, at the moment!

Step#1: Build dependencies locally: Use local plain build or local CI build of LuxCoreDeps


Step#2: Inject local dependencies in LuxCore build:

python -m build-system.luxmake deps --local <path/to/deps> --release test


Step#3: Build a testing wheel:

make wheel-test


Step#4: Inject testing wheel in Blender: Use BlendLuxHelper


One can also replace steps #3 & #4 by: Step#3bis: Build luxcoreui:

make luxcoreui


Caveat: this kind of build is solely intended for test.