Building LuxCoreRender - FAQ: Difference between revisions
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== Is it possible, in a develop & debug context, to set-up a local-only build chain | == Is it possible, in a develop & debug context, to set-up a local-only, end-to-end, build chain? == | ||
Yes it is! | Yes it is! | ||
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Step#2: Inject local dependencies in LuxCore build: | Step#2: Inject local dependencies in LuxCore build: | ||
<pre>python -m build-system.luxmake | <pre>python -m build-system.luxmake deps --local <path/to/deps> --release test</pre> | ||
Revision as of 23:46, 10 February 2026
Is it possible, in a develop & debug context, to set-up a local-only, end-to-end, build chain?
Yes it is!
Step#1: Build dependencies locally: Use local plain build or local CI build of LuxCoreDeps
Step#2: Inject local dependencies in LuxCore build:
python -m build-system.luxmake deps --local <path/to/deps> --release test
Step#3: Build a wheel for test:
make wheel-test
Step#4: Inject testing wheel in Blender: Use BlendLuxHelper
One can also replace steps #3 & #4 by:
Step#3bis: Build luxcoreui:
make luxcoreui
Caveat: this kind of build is solely intended for test.