Building LuxCoreRender - FAQ: Difference between revisions
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== Is it possible, in a develop & debug context, to set-up a local-only build chain? == | == Is it possible, in a develop & debug context, to set-up a local-only build chain, from dependencies to Blender? == | ||
Yes it is! | Yes it is! | ||
Build dependencies: | Step#1: Build dependencies locally: Use local plain build or local CI build of LuxCoreDeps | ||
Step#2: Inject local dependencies in LuxCore build: | |||
Inject local dependencies in LuxCore build: | |||
<pre>python -m build-system.luxmake.deps --local <path/to/deps></pre> | <pre>python -m build-system.luxmake.deps --local <path/to/deps></pre> | ||
Build a wheel for test: | Step#3: Build a wheel for test: | ||
<pre>make wheel-test</pre> | <pre>make wheel-test</pre> | ||
Inject wheel | Step#4: Inject testing wheel in Blender: | ||
Use BlendLuxHelper | Use BlendLuxHelper | ||
Revision as of 13:18, 10 February 2026
Is it possible, in a develop & debug context, to set-up a local-only build chain, from dependencies to Blender?
Yes it is!
Step#1: Build dependencies locally: Use local plain build or local CI build of LuxCoreDeps
Step#2: Inject local dependencies in LuxCore build:
python -m build-system.luxmake.deps --local <path/to/deps>
Step#3: Build a wheel for test:
make wheel-test
Step#4: Inject testing wheel in Blender:
Use BlendLuxHelper