Building LuxCoreRender - FAQ: Difference between revisions

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== Is it possible, in a develop & debug context, to set-up a local-only build chain? ==
== Is it possible, in a develop & debug context, to set-up a local-only build chain, from dependencies to Blender? ==


Yes it is!
Yes it is!


Build dependencies:
Step#1: Build dependencies locally: Use local plain build or local CI build of LuxCoreDeps


Use local plain build or local CI build of LuxCoreDeps


 
Step#2: Inject local dependencies in LuxCore build:
Inject local dependencies in LuxCore build:
<pre>python -m build-system.luxmake.deps --local <path/to/deps></pre>
<pre>python -m build-system.luxmake.deps --local <path/to/deps></pre>




Build a wheel for test:
Step#3: Build a wheel for test:
<pre>make wheel-test</pre>
<pre>make wheel-test</pre>




Inject wheel for test in Blender:
Step#4: Inject testing wheel in Blender:
Use BlendLuxHelper
Use BlendLuxHelper

Revision as of 13:18, 10 February 2026

Is it possible, in a develop & debug context, to set-up a local-only build chain, from dependencies to Blender?

Yes it is!

Step#1: Build dependencies locally: Use local plain build or local CI build of LuxCoreDeps


Step#2: Inject local dependencies in LuxCore build:

python -m build-system.luxmake.deps --local <path/to/deps>


Step#3: Build a wheel for test:

make wheel-test


Step#4: Inject testing wheel in Blender: Use BlendLuxHelper