Compiling LuxCore: Difference between revisions
Line 143: | Line 143: | ||
pip install pillow | pip install pillow | ||
pip install pyside2</pre> | pip install pyside2</pre> | ||
For CUDA builds on MacOS 10.13 only install cuda toolkit. | |||
<pre>https://developer.nvidia.com/cuda-10.1-download-archive-base?target_os=MacOSX&target_arch=x86_64&target_version=1013</pre> | |||
=== Compile Dependencies === | === Compile Dependencies === |
Revision as of 13:42, 12 May 2020
Windows
See the Readme file here: https://github.com/LuxCoreRender/WindowsCompile
Linux
Static link environment
A static link environment is used to create binaries for releases. Most libraries that LuxCore depends on are embedded into the LuxCore executables.
First Run
On a recent Ubuntu (e.g. 19.10), you can compile LuxCore with the following commands:
sudo apt install git git clone https://github.com/LuxCoreRender/LinuxCompile.git cd LinuxCompile ./first_run.sh
To test LuxCoreUI, you can now start it:
cd target-64-sse2/LuxCore-opencl/ ./luxcoreui ./scenes/cornell/cornell.cfg
Updating
To update to the latest sources, use standard git commands:
cd LuxCore-opencl git pull # Go back to LinuxCompile folder and compile cd .. ./build-64-sse2 LuxCore-opencl 5
Recompiling
In case you update the LuxCore repository (by using git pull), re-run the last stage (5) of the build script:
./build-64-sse2 LuxCore-opencl 5
In case you edit any source files and want to recompile quickly, go to the LuxCore sources directory and run make:
cd LuxCore-opencl make -j8
(-j<n> specifies number of threads for the compilation process)
The compiled binaries are in LuxCore-opencl/bin/, the compiled libraries (e.g. pyluxcore.so) are in LuxCore-opencl/lib/
Ubuntu 14.04 LTS (Dynamic linking)
Dynamic link builds are only used for developing/debugging, not for release builds.
# Install deps sudo apt-get update sudo apt-get install git cmake g++ flex bison libbz2-dev libopenimageio-dev libtiff5-dev libpng12-dev libgtk-3-dev libopenexr-dev libgl1-mesa-dev python3-dev python3-pip # Compile Boost wget https://sourceforge.net/projects/boost/files/boost/1.56.0/boost_1_56_0.tar.gz tar zxvf boost_1_56_0.tar.gz cd boost_1_56_0 ./bootstrap.sh --with-python=/usr/bin/python3 ./b2 -j 8 install --prefix=`pwd`/../boost_1_56_0-bin cd .. export LD_LIBRARY_PATH=`pwd`/boost_1_56_0-bin/lib:$LD_LIBRARY_PATH # Install Embree wget https://github.com/embree/embree/releases/download/v2.17.1/embree-2.17.1.x86_64.linux.tar.gz tar zxvf embree-2.17.1.x86_64.linux.tar.gz export LD_LIBRARY_PATH=`pwd`/embree-2.17.1.x86_64.linux/lib:$LD_LIBRARY_PATH # Install Pillow sudo pip3 install pillow # Compile LuxCore git clone https://github.com/LuxCoreRender/LuxCore.git cd LuxCore cmake -D BOOST_SEARCH_PATH=`pwd`/../boost_1_56_0-bin -D EMBREE_SEARCH_PATH=`pwd`/../embree-2.17.1.x86_64.linux -DPYTHON_LIBRARY=/usr/lib/x86_64-linux-gnu/libpython3.4m.so -DPYTHON_INCLUDE_DIR=/usr/include/python3.4m -DPYTHON_INCLUDE_DIR2=/usr/include/python3.4m . make -j 8
Ubuntu 16.04 LTS (Dynamic linking)
Dynamic link builds are only used for developing/debugging, not for release builds.
# Install deps sudo apt-get update sudo apt-get install git cmake g++ flex bison libbz2-dev libopenimageio-dev libtiff5-dev libpng12-dev libgtk-3-dev libopenexr-dev libgl1-mesa-dev python3-dev python3-pip libboost-all-dev # Install Embree wget https://github.com/embree/embree/releases/download/v2.17.1/embree-2.17.1.x86_64.linux.tar.gz tar zxvf embree-2.17.1.x86_64.linux.tar.gz export LD_LIBRARY_PATH=`pwd`/embree-2.17.1.x86_64.linux/lib:$LD_LIBRARY_PATH # Install Pillow sudo pip3 install pillow # To have Python v3.x in pyluxcore.so sudo rm /usr/lib/x86_64-linux-gnu/libboost_python.so sudo ln -s /usr/lib/x86_64-linux-gnu/libboost_python-py35.so /usr/lib/x86_64-linux-gnu/libboost_python.so # Compile LuxCore git clone https://github.com/LuxCoreRender/LuxCore.git cd LuxCore export CMAKE_PREFIX_PATH=/usr/lib/x86_64-linux-gnu:/usr/include/x86_64-linux-gnu cmake -D EMBREE_SEARCH_PATH=`pwd`/../embree-2.17.1.x86_64.linux -DPYTHON_LIBRARY=/usr/lib/x86_64-linux-gnu/libpython3.5m.so -DPYTHON_INCLUDE_DIR=/usr/include/python3.5m . make -j 8
NOTE: Default Boost version in Ubuntu 16.04LTS is v1.58. Any serialization related feature will not work with standard version v1.56.
MacOs 10.13 +
Install build environment
Install latest Xcode and Command Line Tools for your OS version.
Install Homebrew
/usr/bin/ruby -e "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/master/install)"
Install brew stuff and python3
brew install pyenv cmake bison gnu-sed gnu-tar xz libtool autoconf automake ispc PATH="/usr/local/opt/gnu-sed/libexec/gnubin:$PATH" PATH="/usr/local/opt/gnu-tar/libexec/gnubin:$PATH" pyenv init eval "$(pyenv init -)” env PYTHON_CONFIGURE_OPTS="--enable-framework" pyenv install 3.7.4 pyenv global 3.7.4 pip install numpy pip install pillow pip install pyside2
For CUDA builds on MacOS 10.13 only install cuda toolkit.
https://developer.nvidia.com/cuda-10.1-download-archive-base?target_os=MacOSX&target_arch=x86_64&target_version=1013
Compile Dependencies
pyenv shell 3.7.4 git clone https://github.com/LuxCoreRender/MacOSCompileDeps.git cd MacOSCompileDeps ./cut_deps_release
This will leave you with a MacDistFiles.tar.gz .
Compile LuxCore
git clone https://github.com/LuxCoreRender/LuxCore.git cd LuxCore
Copy MacDistFiles.tar.gz to LuxCore root and unpack. Just double-click. or
tar xzf MacDistFiles.tar.gz
Now do
cmake
export PATH="/usr/local/opt/bison/bin:/usr/local/bin:$PATH" DEPS_SOURCE=`pwd`/macos mkdir build cd build cmake -DOSX_DEPENDENCY_ROOT=$DEPS_SOURCE -DCMAKE_BUILD_TYPE=Release .. make
use
-DLUXRAYS_DISABLE_OPENCL=1
for non OpenCL build
and
-DLUXRAYS_ENABLE_OPENCL=1 -DLUXRAYS_ENABLE_CUDA=1
for CUDA builds.( 10.13 HighSierra only )
Xcode
export PATH="/usr/local/opt/bison/bin:/usr/local/bin:$PATH" DEPS_SOURCE=`pwd`/macos mkdir build cd build cmake -G Xcode -DOSX_DEPENDENCY_ROOT=$DEPS_SOURCE -DCMAKE_BUILD_TYPE=Release ..
use
-DLUXRAYS_DISABLE_OPENCL=1
for non OpenCL build
and
-DLUXRAYS_ENABLE_OPENCL=1 -DLUXRAYS_ENABLE_CUDA=1
for CUDA builds.( 10.13 HighSierra only )
Open Xcode project and compile.
Make bundle
run
./scripts/macos/pack_lux_osx.sh
or for XCode build
./scripts/macos/pack_lux_osx_xcode.sh
from LuxCore root.
This should end up with a distributable .dmg.
Have fun and good luck.
Contributing
If you want to contribute to LuxCore development or just submit a quick patch, the easiest way to start is to fork the repository on github.
You can then edit your fork, commit your changes and send us a pull request.
If you continue to contribute, we will eventually give you direct access to the repositories.