LuxCoreRender Release Notes v2.4: Difference between revisions
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Created page with "=LuxCore= ===New Features=== * New OpenCL code to evaluate textures and materials. It doesn't require kernel re-compilation anymore. * LuxCoreUI "Fill kernel cache" menu opt..." |
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===New features=== | ===New features=== | ||
* optimize viewport update checks in scenes with many particles/duplis | |||
* Replaced the Eevee lookdev (which required Cycles materials) with an albedo render mode that is intended as a fast texture preview for both Lux and Cycles node trees | |||
* Node editor quality of life (support for muting nodes and some [https://github.com/LuxCoreRender/BlendLuxCore/issues/407 node wrangler functions]) | |||
* when using PhotonGI debug modes, disable light tracing and use an exposure compensated tonemapper | |||
* support for custom split normals, weighted normals etc. | |||
* reworked statistics, added some sub-stats about export time (mesh conversion time, hair conversion time) as well as information about which caches are enabled/disabled | |||
* Use Cycles nodes on linked materials without Lux nodes (so materials on Cycles assets automatically try to use Cycles nodes, unless you create a Lux material on the assets) | |||
* limit max. subdiv in material previews to 1 | |||
===Fixed Bugs=== | ===Fixed Bugs=== | ||
* fix world volume ui panel drawing | |||
* fix material presets panel not showing without a material | |||
* fix remesh panel in mesh data properties not showing up | |||
* fix bugs in 3D mapping node UI (the controls were disappearing when the selected object was of type "CURVE", "SURFACE" or "FONT") | |||
* fix export of metaballs with shared data | |||
===Known problems=== | ===Known problems=== |
Revision as of 13:59, 2 April 2020
LuxCore
New Features
- New OpenCL code to evaluate textures and materials. It doesn't require kernel re-compilation anymore.
- LuxCoreUI "Fill kernel cache" menu option now pre-compile all possible GPU kernels.
- LuxCore API KernelCacheFill() is now available for Python
- New 2-levels Env. Light Visibility Cache (ELVC)
- Added the support for a new ".sharpness" (default value 0.1, range [0.0, 1.0]) Intel OIDN parameter to blend original and denoised output
- Removed LuxRays support for virtual devices and hybrid rendering (old LuxRender GPU doing ray intersections and CPU everything else)
Fixed Bugs
Blender Addon (BlendLuxCore)
New features
- optimize viewport update checks in scenes with many particles/duplis
- Replaced the Eevee lookdev (which required Cycles materials) with an albedo render mode that is intended as a fast texture preview for both Lux and Cycles node trees
- Node editor quality of life (support for muting nodes and some node wrangler functions)
- when using PhotonGI debug modes, disable light tracing and use an exposure compensated tonemapper
- support for custom split normals, weighted normals etc.
- reworked statistics, added some sub-stats about export time (mesh conversion time, hair conversion time) as well as information about which caches are enabled/disabled
- Use Cycles nodes on linked materials without Lux nodes (so materials on Cycles assets automatically try to use Cycles nodes, unless you create a Lux material on the assets)
- limit max. subdiv in material previews to 1
Fixed Bugs
- fix world volume ui panel drawing
- fix material presets panel not showing without a material
- fix remesh panel in mesh data properties not showing up
- fix bugs in 3D mapping node UI (the controls were disappearing when the selected object was of type "CURVE", "SURFACE" or "FONT")
- fix export of metaballs with shared data
Known problems
- Inserted keyframes in material node graph don't show up in graph editor or anywhere else
- Rendering with caches (e.g. PhotonGI, DLSC, Env. light cache) can lead to problems if border rendering is enabled. A workaround is to disable automatic radius estimation and setting the radius manually instead when using border rendering.