Building LuxCoreRender (legacy): Difference between revisions
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# Static compilation scripts | # Download Static compilation scripts | ||
git clone https://github.com/LuxCoreRender/LinuxCompile.git | git clone https://github.com/LuxCoreRender/LinuxCompile.git | ||
cd LinuxCompile | cd LinuxCompile | ||
# LuxCore sources | |||
# Download LuxCore sources | |||
git clone https://github.com/LuxCoreRender/LuxCore.git | git clone https://github.com/LuxCoreRender/LuxCore.git | ||
Revision as of 11:56, 2 December 2017
Linux
First Run
# Download Static compilation scripts git clone https://github.com/LuxCoreRender/LinuxCompile.git cd LinuxCompile # Download LuxCore sources git clone https://github.com/LuxCoreRender/LuxCore.git # Start build script, pass the path to the LuxCore sources as first argument # This will take a very long time on the first run because it needs to compile all dependencies ./build-64-sse2 LuxCore
To test LuxCoreUI, you can now start it:
cd LuxCore ./bin/luxcoreui ./scenes/luxball/luxball-hdr.cfg
Recompiling
In case you edit any source files and want to recompile quickly, go to the LuxCore sources directory and run make:
cd LuxCore make -j8
(-j<n> specifies number of threads for the compilation process)
The compiled binaries are in LuxCore/bin/, the compiled libraries (e.g. pyluxcore.so) are in LuxCore/lib/