Building LuxCoreRender (legacy): Difference between revisions
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== Windows == | |||
See the Readme file here: https://github.com/LuxCoreRender/WindowsCompile | |||
== Linux == | == Linux == | ||
Revision as of 17:30, 7 December 2017
Windows
See the Readme file here: https://github.com/LuxCoreRender/WindowsCompile
Linux
First Run
# Download Static compilation scripts git clone https://github.com/LuxCoreRender/LinuxCompile.git cd LinuxCompile # Download LuxCore sources git clone https://github.com/LuxCoreRender/LuxCore.git # Start build script, pass the path to the LuxCore sources as first argument # This will take a very long time on the first run because it needs to compile all dependencies ./build-64-sse2 LuxCore
To test LuxCoreUI, you can now start it:
cd LuxCore ./bin/luxcoreui ./scenes/luxball/luxball-hdr.cfg
Updating
To update to the latest sources, use standard git commands:
git pull
Recompiling
In case you edit or update any source files and want to recompile quickly, go to the LuxCore sources directory and run make:
cd LuxCore make -j8
(-j<n> specifies number of threads for the compilation process)
The compiled binaries are in LuxCore/bin/, the compiled libraries (e.g. pyluxcore.so) are in LuxCore/lib/
Contributing
If you want to contribute to LuxCore development or just submit a quick patch, the easiest way to start is to fork the repository on github.
You can then edit your fork, commit your changes and send us a pull request.
If you continue to contribute, we will eventually give you direct access to the repositories.