Building LuxCoreRender (legacy): Difference between revisions
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# Start build script, pass the path to the LuxCore sources as first argument | # Start build script, pass the path to the LuxCore sources as first argument | ||
# This will take very long on the first run because it needs to compile all dependencies | # This will take a very long time on the first run because it needs to compile all dependencies | ||
./build-64-sse2 LuxCore | ./build-64-sse2 LuxCore | ||
</pre> | </pre> |
Revision as of 11:48, 2 December 2017
Linux
# Static compilation scripts git clone https://github.com/LuxCoreRender/LinuxCompile.git cd LinuxCompile # LuxCore sources git clone https://github.com/LuxCoreRender/LuxCore.git # Start build script, pass the path to the LuxCore sources as first argument # This will take a very long time on the first run because it needs to compile all dependencies ./build-64-sse2 LuxCore
To test LuxCoreUI, you can now start it:
cd LuxCore ./bin/luxcoreui ./scenes/luxball/luxball-hdr.cfg
In case you edit any source files and want to recompile quickly, go to the LuxCore sources directory and run make
(or make -j8
for multithreaded compilation with 8 threads).