Building LuxCoreRender - FAQ: Difference between revisions

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== Can I use <code>git bisect</code>? ==
== Can I use <code>git bisect</code>? ==


Yes, if you need to find a faulty commit, you can use `git bisect`.
Yes, if you need to find a faulty commit, you can use <code>git bisect</code>.


In that case, please note the correct verb to build LuxCoreRender at each step is
In that case, please note the correct verb to build LuxCoreRender at each step is

Revision as of 11:16, 14 March 2026

Is it possible to set-up a local-only, end-to-end, build chain?

Yes it is, but for Linux only, at the moment, and starting with v2.11.

Also, important caveat: this kind of build is solely intended for development and tests. Do not use in production


  • Step#1: Build dependencies locally

Use local plain build or local CI build of LuxCoreDeps


  • Step#2: Inject local dependencies in LuxCore build
python -m build-system.luxmake deps --local <path/to/deps> --release test


  • Step#3: Build a testing wheel
make wheel-test


  • Step#4: Inject testing wheel in Blender:

Use BlendLuxHelper


For a debugging with luxcoreui only, one can also replace steps #3 & #4 by:

  • Step#3bis: Build luxcoreui:
make luxcoreui

Can I use git bisect?

Yes, if you need to find a faulty commit, you can use git bisect.

In that case, please note the correct verb to build LuxCoreRender at each step is

make clear && make deps && make

Caveat: this method only works for version >= v2.10.0.